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Member Since 03 Jun 2005
Offline Last Active Mar 06 2016 05:22 AM

Journal Entries

Radioactive-Software > Just Death Update #1 - Fixes, HK G3, HiRoller, and Drugs.

Posted 03 March 2016

Hey guys, This is the first update of Just Death since the Steam Early Access release a few days ago ( http://store.steampowered.com/app/336210 )! I appreciate all the positive support I've received from the community so far! I'm excited about what the future holds for the game. I plan on making weekly updates such as this one, with new content/fea...

Radioactive-Software > Just Death - Steam Page + Game Trailer

Posted 15 February 2016

Hey guys, I've uploaded the trailer for my latest project, Just Death (http://www.JustDeath.com ), and the Steam page is also LIVE for you to check out. If you don't know, Just Death is is an “Open-World Sandbox Crime Game” set in procedurally generated cities. There's a bunch of info on the website so check it out :-)

Here is the link to the Steam page...

Radioactive-Software > Just Death - JustDeath.com - New Website & Details

Posted 14 January 2016

Hey guys, I've created a new website for my latest game, Just Death... you can view it here: www.JustDeath.com there is a lot of new information about the game on that website, please let me know your thoughts!

The game should be for sale on Steam Early Access soon, I'm wrapping up the final elements of the latest build. Here is a preview im...

Radioactive-Software > Just Death coming to Steam!

Posted 27 November 2015

Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of “thugs and scum” using your antihero, playing in the first or third person. Due to the procedural nature of the environments, I can provide ample replayability with e...

Radioactive-Software > Killing Horizon Update - 3/5/2014 - Plus 1 Million Journal Views!

Posted 05 March 2014

I've got a new update on my project Killing Horizon , a 64-player-online-RTS/FPS/TPS hybrid wargame! In addition to some great new Concept Artwork, I've implemented a new visual style for the in-game rendering, which is centered upon a 100% dynamic-time-of-day system. Battles can start during the day and then continu...