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blueshogun96

Member Since 09 Jun 2005
Offline Last Active Today, 08:51 PM
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Posts I've Made

In Topic: How much more work is needed for an S or C corp?

Today, 02:15 PM

 

Ideally, my company will be somewhere between PopCap and Sega, but not a massively large AAA studio like EA or Activision who sells their souls for money.

 

Didn't PopCap sell their souls to EA for money? [linktongue.png

 

Bad example, yeah. :(

 

I was googling it, and forgot to change that.  I should have said maybe Gameloft.

 

Shogun.


In Topic: How much more work is needed for an S or C corp?

Today, 12:43 PM

I live in the state of Washington (and there's already a handful of IT companies here), and most tend to be in a city like Bellevue, Redmond or Kirkland.  

 

I understand how C corps are taxed as opposed to S corps and LLCs in general (C corps have a double taxation), but I read that aside from a C corp being the most expensive to start and maintain, there is a heavy record keeping burden.  One of the up sides is that it's easier to raise capital, and as a gamedev company, you're more likely to be taken seriously.  I'm not trying to be condescending here, but I'm not aiming to have your run-of-the-mill indie company that has to rely on kickstarter for funding either (although it's not a bad idea, that's not the route I want to depend on).  Ideally, my company will be somewhere between PopCap and Sega, but not a massively large AAA studio like EA or Activision who sells their souls for money.

 

While I see lots of recommendations for start-ups to begin as LLCs, would you ever recommend starting as a C corp for a start-up company with proper resources and planning?  Sorry, I should have mentioned this before.

 

Shogun.


In Topic: Pushing changes to github?

04 July 2014 - 07:51 PM

^ Yeah, but I'd hate to spend my entire 3 day weekend spending all of my time learning git.  But for now, as long as I can push and upload changes, I'm good.

 

Try this:

git pull origin master

(solve conflicts/commit if needed)

git push origin master


In the very unlikely case it is the first time you are pushing changes to github, you can erase the project on github, start it again and push to it with --mirror.

 

This fixed it.  I tried it before, but I didn't do it right.


In Topic: Mac suitable and best value for joint Windows & iOS dev PC?

04 July 2014 - 06:55 PM

Not sure if you still want advice, but I'll give you my two cents as a fellow Mac owner.

 

I own two Macs, a Macbook Pro (2008) and a Mac Pro (2006).  They're a little dated, but I bought them used.  The Macbook Pro uses a GeForce 9600 GT, and I basically use it for mid-range stuff, nothing too serious.  Eventually, I needed something that had as much horsepower as a gaming PC.  So I looked on craigslist and found a guy selling a problematic MacPro 1,1 for $200.  All it really needed was a new HDD as well as a new video card because it was dying.  Bought a new HDD for $10, and bought an OEM version of a GeForce GTX 760 for $175.  Follow up with a workaround to install OSX Mavericks, and viola, an inexpensive Mac running 10.9.3 w/ OpenGL 4.1 support.

 

Even thought the MacPro 1,1 is 8 years old, it's actually much more upgradable than some people claim it is.  With the later versions os OSX, you can install a PC video card which works like normal (in most cases; and minus the boot screen), but it has to be an NVIDIA GeForce 8xxx or better card.  AMD cards don't work out of the box last I checked.  If you need a decent amount of RAM, even the MacPro 1,1 supports up to 32gb of RAM at a minimum (later models will support more).  If you need more CPU power, you can upgrade the CPU from 2 Xeon dual cores to 2 Xeon quad cores (up to 3.0Ghz).  There's also some relatively cheap Airport (wifi) and Blutooth upgrades that attach directly to the mobo, keeping your PCI-e slots free.  I spend a total of $405 so far, I just didn't upgrade the ram and CPU yet.

 

If you can afford a 2010 model, you can go for that.  Just be sure you know what you're doing if you're going to be a cheapskate like me.

 

Shogun.


In Topic: Pushing changes to github?

04 July 2014 - 06:03 PM

No idea how to do that, or even what it means (fetch and rebase).  I'm still learning what is what.  Sorry if it sounds like I want to be spoon fed, but my brain is all over the place.

 

Shogun


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