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glmisscelan

Member Since 12 Jun 2005
Offline Last Active Mar 22 2014 07:16 AM

Posts I've Made

In Topic: FreezeME - A 3D Platformer in the style of the N64-era platformers

17 March 2014 - 11:46 AM

Hello everyone!
 
Just wanted to let you know, I have just uploaded a free alpha demo, in case you feel like playing some 3D action platforming :).
 
More information and download link here:
 
Feedback is more than Welcome!
 
Hope you'll enjoy it!
 
Thank you!

In Topic: FreezeME - A 3D Platformer in the style of the N64-era platformers

03 March 2014 - 12:32 PM

Just released a video with some updates:
 
This week I’ve been working on improving the dialogue system, populating the first level, adding some new NPCs and last but not least, I have modified the post processing filters, now the game looks more colorful and vibrant! 
 
 
Also, I’m going to release an alpha demo for free on March 17th :)
 
Finally, did I tell you that we are on greenlight and we would really appreciate you upvote :P? Here:
 
 
Thank you very much in advance!

In Topic: FreezeME - A 3D Platformer in the style of the N64-era platformers

02 February 2014 - 11:43 AM

Video showing a few of the things that I've been working on last week. Soooo many and too lazy to list them smile.png
 
Hope you like the video!
 

In Topic: FreezeME - A 3D Platformer in the style of the N64-era platformers

25 January 2014 - 11:16 AM

I have worked on so many things since the last update that I don’t even remember most of them smile.png.
 
The most important are the controls. 
It is extremely difficult to find that sweet spot on which you feel on total control of the character,  I had tried so many different approaches/variables/values and none of them was completely of my liking, especially the jump/double jump, often I had this feeling it was too fast/or too high or… whatever.
 
Finally decided to scratch all I had and start all over again, and now I can say I feel incredibly happy with the results, still a few bugs to fix but nothing major.
I have also reworked the HUD, dialogues, sounds fx and added this funny gibberish talking (like the one on Banjo Kazooie) and also added transition images at the beginning/end of the level.
From an aesthetic point of view, I have modified the shadows and the illumination substantially. Take ages to bake the scene, but you can feel the difference smile.png.
 
Also, got 2 new animations for the main character (running and kicking). I wasn’t especially happy with the running one, it was ok, but nothing characteristic, Bela Szabo helped me out with those.
 
Ah, well, joystick support and new logo too tongue.png.
 
You can see all that progress on the following video, hope you like it!
 
 

In Topic: FreezeME - A 3D Platformer in the style of the N64-era platformers

14 January 2014 - 02:59 PM

Below a few gifs that I've been posting on screenshot saturday lately smile.png
 
title.gif
 
catapult2.gif
 
saiyan.gif

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