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shadowisadog

Member Since 16 Jun 2005
Offline Last Active Dec 14 2014 12:56 AM

Posts I've Made

In Topic: The Week of awesome II - The competition Thread!

28 September 2014 - 07:53 PM

Hello everyone,

 

Here is my completed entry: Teddystein !

 

http://www.donaldsmay.com/Teddystein.zip

 

Here is a dropbox mirror just in case:

 

https://www.dropbox.com/s/h6juxhrp5wlc8ro/Teddystein.zip?dl=0

 

I hope you all enjoy it!


In Topic: The Week of awesome II! - The second annual unofficial gamedev competitio...

28 September 2014 - 07:47 PM

Hello everyone,

 

Here is my completed entry: Teddystein !

 

http://www.donaldsmay.com/Teddystein.zip

 

I hope you all enjoy it!


In Topic: The Week of awesome II! - The second annual unofficial gamedev competitio...

17 September 2014 - 08:07 PM

My journal: http://www.gamedev.net/blog/1928-the-week-of-awesome-ii-shadowisadog/


In Topic: The Week of awesome II! - The second annual unofficial gamedev competitio...

15 September 2014 - 08:35 PM

I never got added to the list of participants when I posted last time, so I am in!


In Topic: Help Starting on Code for an iOS Game

06 September 2014 - 10:02 PM

Personally I would start off by making a game design. Plan out what features your game will have.

 

Then create a prototype of the game design. Create some levels by hand and test to see if the game is "fun'.

 

When building the prototype build it up gradually. If you are making an iPhone game then the first task might be to draw a simple sprite to the screen....

 

After you have a working prototype and you are happy with the mechanics, then you have the option of modifying it to add randomly generated levels or starting "over" and designing the same game to use randomly generated levels.

 

I don't think you should work on random levels until you are fairly confident that you have the core game mechanics worked out.


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