Quote:
Original post by jpetrie
Places that "expect" overtime, that include them as part of the requirements, are poorly managed. That doesn't mean they are not successful or popular, only that they have the inertia and control over their workforce that it's hard for them to be challenged. Or they they simply haven't been challenged to do something different. The presence of successful studios that manage 40-hour weeks is an indication that is possible.
It is, quite frankly, complete and utter bullshit for our industry to be considering itself so important, to view our release dates as so absolutely critical that we have to push our employees so hard. We're not saving lives or curing cancer, here, we're making video games. Let's get some perspective.
It is not required, not everywhere. It is endemic, perhaps, but the only way it will ever be corrected is if we are willing to stand up for ourselves and say -- in interviews, for example -- that we will not accept unreasonable, obligatory, uncompensated overtime.
I feel sorry for you.
Quoted for truth and emphasis.

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