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wpyax

Member Since 06 Jul 2005
Offline Last Active Jun 12 2011 08:55 PM

Topics I've Started

Alpha Textures Removing Edge with VTP tools

16 April 2011 - 03:18 AM

i use the VTP tool process my plant texture, but it's no happen after process....
Does anyone use the tools to do same things???

HardwareShadowMap VS alphaTest

14 December 2010 - 08:58 PM

I want to use the "HardwareShadowMap" on my work, and i read the paper from nvdia.
there is a question, when i disable color write,and use clip() in the PS, what will happen?
Is it have the double speed ??

shadow map Randomized PCF

07 October 2010 - 09:43 PM

I read the paper of Isidoro(Shadow Mapping:GPU-based Tips and Techniques), and the paper of gpu3. But I can't understand completely...
Does there have a sample with source code(d3d9)??

two of power size RT (deferred light)

25 August 2010 - 04:46 PM

i create the depth and normal RT ,use the same size of back Buffer,
when the size is non two of power, there is some alias。。。why?
ps:I do the 0.5 offset..

pix and depthStencil format texture

09 August 2010 - 04:08 PM

When i use the pix to debug,if i use a depthStencil texture, there's a error about createTexture(), why?

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