I want to use the "HardwareShadowMap" on my work, and i read the paper from nvdia. there is a question, when i disable color write,and use clip() in the PS, what will happen? Is it have the double speed ??
I read the paper of Isidoro(Shadow Mapping:GPU-based Tips and Techniques), and the paper of gpu3. But I can't understand completely... Does there have a sample with source code(d3d9)??
i create the depth and normal RT ,use the same size of back Buffer, when the size is non two of power, there is some alias。。。why? ps:I do the 0.5 offset..