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Gaiiden

Member Since 30 Aug 2000
Offline Last Active Yesterday, 07:00 PM
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#5066290 Can't find my article draft

Posted by Gaiiden on 30 May 2013 - 08:07 PM

is this just because it hasn't been approved yet?

 

Yes. It won't get a more recent date until it is approved




#4910527 Win Free Copies of Unity books

Posted by Gaiiden on 07 February 2012 - 09:38 AM

We have teamed up with Packt Publishing and are organizing a Giveaway. Six lucky winners stand a chance to win a copy of the best-selling books on Unity. Keep reading to find out how you can be one of the Lucky Winners.

1826EXP_Unity%20iOS%20Essentials_frontCover.jpg

Overview of Unity 3.x Game Development Essentials:
  • Kick start your game development, and build ready-to-play 3D games with ease.
  • Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more
Read more about this book and download free Sample Chapter

unity will.jpg

Overview of Unity iOS Essentials:
  • Learn key strategies and follow practical guidelines for creating Unity 3D games for iOS devices.
  • Learn how to plan your game levels to optimize performance on iOS devices using advanced game concepts.
  • Full of tips, scripts, shaders, and complete Unity 3D projects to guide you through game creation on iOS from start to finish.
Read more about this book and download free Sample Chapter

How to Enter?
All you need to do is head on over to their respective book pages ( Unity 3.x Game Development Essentials book page, Unity iOS Essentials book page) and look through the product description of these books and drop a line via a reply to this thread to let us know what interests you the most about these books. It’s that simple.

Winners from the U.S. and Europe can either choose a physical copy of the book or the eBook. Users from other locales are limited to the eBook only.

Deadline

The contest will close on 15/02/12 PT. Winners will be contacted by email, so be sure to use your real email address when you comment!


#4897668 Welcome to the new Production and Management forum

Posted by Gaiiden on 28 December 2011 - 06:44 PM

Thanks for stopping by! This is the first new forum we've added to one of the main website categories for a while and we hope it soon gathers the community the other forums have picked up over the years. There's been discussion often when I talk to industry members about how there's no forum dedicated to game production and team management, arguing that these topics don't really belong in the Business and Law forum. We agree, and so now here is a dedicated forum to discuss all things related to the aforementioned topics of game production and team management.

I will be moderating this forum until we get a volunteer with more (game) production and management experience than myself - if anyone reading this would like to step forward send your candicacy statement to me via email or PM stating why you would be a good fit to moderate this forum. In the meantime I'll also be contacting some members I know would be a good fit for this role.

Also, this forum can have its own unique set of tags to choose from when creating a post. If you have any to suggest, do so in a response below.

Thanks!


#4877523 Original Pac-man documented source code

Posted by Gaiiden on 27 October 2011 - 05:53 AM

We have nothing against discussing this type of stuff, but as it's been mentioned don't go posting actual code here for people to download. If they go somewhere else to download fine but we can not and will not host copyrighted material in any capacity without proven prior permission of the original copyright holders


#4876540 recording video

Posted by Gaiiden on 24 October 2011 - 06:16 PM

I do Fraps for capture and VirtualDub to encode it down to a smaller file (I use the DivX codec)


#4860810 Deus Ex: Human Revolution?

Posted by Gaiiden on 12 September 2011 - 12:51 PM

I had to share my own brand of Adam Jensen bad assedness




#4856750 Deus Ex: Human Revolution?

Posted by Gaiiden on 02 September 2011 - 08:26 AM

Shit. You'll ruin my social and romantic life (and maybe my budget too). I have to play with this.

well that's your fault for having them to begin with :wink:


#4849486 How's that news feed workin' for ya?

Posted by Gaiiden on 15 August 2011 - 12:35 PM

Stickified. Since this is actually a recently renewed discussion amongst the senior staff as well best to funnel feedback in here. If it dies down I'll unsticky and move it over to the CSI forum.

I'd love to bring the Dailies back. Things were getting a bit rough for the Daily editors towards the transition of the news system though, there were a lot more missed days than usual and people were having trouble finding time to compose them, including myself. Trent, for example, had to bow out even before the news switch.

Given our largely-volunteer support base, it made sense for us to recruit all you community members on a wider scale to help us with something like filtering news - but in the process we definitely completely lost the whole personal side of things that we always had even in the old days when we had just a news stream of submitted stories - but a news stream that was vetted by editors before posts appeared.

We'll definitely be looking at striking some sort of balance now that we've gone too far in the opposite direction (IMO). Not just in terms of how we deliver news, but what type of news we deliver. For example I would go for cutting out all industry business-type stories altogether and simply focus on new dev tools, processes, updates, releases. Bringing back the Dailies and their editorial style could be the one window into the whole industry each day, the rest would all just be the latest products, tech and methodologies - not Company X buying Company Y or Company A using Technology B...


#4847884 Voice Acting in Games

Posted by Gaiiden on 11 August 2011 - 02:15 PM

Nolan North is obviously the first name that comes to mind for me, just cause he's like - everywhere.

However the best voice acting I've ever had the pleasure of listening to is the guy who voices Xenon the Antiquarian in Dragon Age 2's Black Emporium item market add-on. I would visit the place just to hear some of his lines. "DON'T!! Maaannhandalll.... the uuuurchiiin.....*grunt*... He's not... for ssssallleee......... FIND YOUR OWN!!!"


#4844189 Unlimited Detail Real-Time Rendering Technology?

Posted by Gaiiden on 03 August 2011 - 01:43 PM

Yea, there's absolutely nothing about this tech, taken from what the guy has said about it in his videos, that interests me from a game development standpoint. Right, making games look trillions of times better will make games better. Uh huh. Scuse me while I go play through Deus Ex for like the 9th time....


#4838756 Post pictures of YUO!

Posted by Gaiiden on 21 July 2011 - 09:16 PM

199400_10150123523178740_570963739_6642061_8381537_n.jpg

OMG NOT ANOTHER ONE OF THESE!! OK IT HAS BEEN A PRETTY LONG TIME SINCE THE LAST ONE SO I'M GAME.

NOW GET BACK TO WORK!!!!

for reference, this is the full pic it's from:

190231_10150123518233740_570963739_6642009_2535768_n.jpg


#4824685 Mark topics as read when read

Posted by Gaiiden on 17 June 2011 - 08:54 PM

I definitely recall it working in the old forum, although it was quirky - if you visited a forum and then came back later it would have marked all topics read, not just the individual ones you visited. I remember clicking individual threads open in a new tab so the main sub forum page would remain the same read-status wise.

Here it seems IPB has some rather large overhead for topic read tracking. Too much for a community of our size to handle, so we've disabled it to improve performance. I've simply gotten in the habit of clicking the Mark All Read link when I'm done with a forum


#4824139 Is the IGDA Relevant?

Posted by Gaiiden on 16 June 2011 - 11:23 AM

They do an E3 scholarship now too? They should just double the amount of GDC scholarships they do or add GDC austin/euro scholarships. I think those would be a much better learning experience for students.

I'll admit I was surprised as well to hear of an E3 scholarship but I can't deny that E3 is just as good a place to network as GDC and anyone interested in the business/marketing side of the industry would be better served here than at a GDC as well. GDC scholars don't just learn, I make sure all my scholars meet the people they need to know in the industry as well.


#4823666 The GDNet Birthday thread

Posted by Gaiiden on 15 June 2011 - 10:07 AM

I liked that splash page...

splash.png


#4823639 Is the IGDA Relevant?

Posted by Gaiiden on 15 June 2011 - 09:13 AM

It's sad what happened to the IGDA forums, actually. Back at the turn of the century (feels so weird to say that in regards to recent history) the IGDA boards were as excellent a resource as these ones. There were a lot of great discussions and people hanging around. That all ended when they tried to redo the site (around 2006 it was I think? 08? Can't remember exactly) and the forums became a slow, unusable mess. I used to visit regularly though - I would open the page, then go browse some other forums while I waited for it to load. Seriously. Eventually though it just starved itself to death.

As an organization though the IGDA is still very relevant. They still need to fix their online presence up a bit in some ways (they've actually come a good ways since the site revamp), but as you've seen already in replies the local chapters are still going strong. If you have any problems getting in touch with your local chapter or starting your own, contact Ryan Arndt, the IGDA community manager and he will help you out post haste!

I'm hugely indebted to the IGDA. When I was starting in the industry I rebooted my local IGDA chapter back in 2001 and have met so many people in a state of the US that at the time I was sure had absolutely no game developers in it at all. So many of my good industry friends have come through contacts and work I've done with the IGDA. The key thing many people don't realize is that you get out of the IGDA what you put into it. It's not so much an organization to simply serve game developers as an org for game developers to serve themselves and each other. Everyone in it from members to Board of Directors is a game dev who just wants to look out for other game devs and the industry as a whole. If you join up and sit back and expect wonders to happen for you most people end up a bit disappointed. Involvement is key.

@way2lazy2care - def get that membership renewed! :)




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