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Member Since 30 Aug 2000
Offline Last Active Aug 01 2016 12:59 AM

#5172801 Ampersands in code tags

Posted by on 11 August 2014 - 09:10 AM

I see it. Looks like a bug with the preview. Save it as a draft instead, it works there as well as when published

#5133947 How long for moderator approval?

Posted by on 23 February 2014 - 04:41 PM

It's a simple FIFO order from the bottom of the approvals list to the top. One article goes out per day. If I can't get through them in a week I start publishing more than one a day the following week. So at most a week and few days between final submission and editorial approval. Barring any modifications that need to be done by the author that takes them longer than this amount of time to get to. Edits do not change the original submission date though. I've made some edits to the How To Publish article to hopefully make this more clear

#5132425 Difference between moderator approval and publishing?

Posted by on 18 February 2014 - 02:18 PM

As far as the system is concerned, your article is published. But as we don't want it to be accessible to the public before we have a chance to review it the date has been set far into the future. So the Published date is entirely a system thing. The article will not be considered published as in visible to the public until it has been reviewed at which point as you surmised the state of the article will change to Peer Review. And you'll get an email about it from me as well. So stay tuned...

#5110272 Article image resolution

Posted by on 18 November 2013 - 01:34 PM

You wouldn't be able to upload vector-image files to the site anyways, so just make sure they are in a format like JPG, PNG or BMP. You can only upload images that are less than 2MB in size as well. If the image is very large, the site will resize it for the article and you can click on it to get the larger version so resolution isn't a big issue, just file format and file size

#5092762 Writing articles is good for "YOU".

Posted by on 09 September 2013 - 11:32 AM

This is the forum to ask, but you should start your own thread about it

#5089534 Skill level label?

Posted by on 27 August 2013 - 10:06 AM

Actually, all articles have a field in them for Skill Level that can be set to Not Applicable (for stuff like reviews, interviews, etc), Beginner, Intermediate and Advanced. This was so people wouldn't have to remember to tag them as such. To be honest I don't really know how this field is applied to the article system - it may still need to be fully integrated. But I have been making sure all articles submitted have the field properly set. The idea certainly was to make it easy to find articles for a certain skill level and also notify readers of the skill level required

#5089229 Sketchfab 3D Modeling Contest - Entrants Post Here!

Posted by on 26 August 2013 - 11:46 AM

Contest Entry Posting Begins!


Rather than create a separate thread as originally planned, anyone entering the contest can simply post their final works here in this thread. On Wednesday night, 11:59pm EST we will lock this thread call the community to vote, which gives entrants a few extra days to put on some final touches if they want. Good luck!


Contest Sponsors

Sketchfab is a web service to publish, share and embed interactive 3D models online in real-time without plugin. The world around us is in 3D, but the web is still in 2D, and we want to change that. We think your 3D models deserve something better than screenshots or "showreel" videos. That's why we created Sketchfab. We understand 3D and bring it to the web.

Quixel provides tools for the digital artist that integrate into Photoshop to help streamline your creation of textures and normals

dDo_logo.png nDo2_Logo1.png

Contest Rules

This contest will last 3 weeks starting on September 1st and ending on September 22nd, 11:59PM EST. You must be a registered member of both GameDev.net and Sketchfab (both free!) as you will be uploading your models to Sketchfab and then embedding them here on the forums for voting. All entries are subject to Sketchfab's Terms of Service.

Two forum threads will be created for this contest. A "Work in Progress" thread can be used by entrants to keep the community informed of their progress (you can also link to your GDnet journal if you want to use that instead). A "Final Entries" thread will go live the day prior to the end of the contest and contain a single post by all entrants containing their embedded model and a reference image of the character/item/environment that was used, as well as the name of the game it is from.

Contest Theme

The theme for this contest is the evolution/de-evolution of any game character, item or environment (part of a level is probably the best way to go). When creating your work based on this model, apply the following guidelines: if it is from a game released in 2008 or later it should be modeled & textured like a game released back around 2000. If it was a game released in 2007 or earlier it should be modeled & textured like a game being released in 2013.

Contest Voting

Once the forum thread containing entries has been created, any GDnet member can vote on as many entries as they wish. The winners will be determined by the highest number of upvotes. While entries can also be downvoted, this will not be allowed for this contest and the accounts of any downvoters will be penalized.

Voting will last for one week and end on September 29th, 11:59PM EST. Winners will be announced the following day.

Contest Prizes

First Place: Quixel dDo + nDo Commercial License, Sketchfab Pro License (1 year)
Second Place: Quixel dDo + nDo Freelancer License, Sketchfab Pro license (1 year)
Third Place: Sketchfab.me license, Sketchfab t shirt

Sketchfab T-Shirt white bground.jpg

Questions? Comments? You can use this thread to discuss the contest.

#5089221 3D Content Embedding Options

Posted by on 26 August 2013 - 11:15 AM

To embed interactive 3D models here on the forums, the service we have is integrated directly into the toolbar of the post editor (to the right of the image insertion) and is provided by Sketchfab.



You can also export from Unity to Sketchfab

#5066290 Can't find my article draft

Posted by on 30 May 2013 - 08:07 PM

is this just because it hasn't been approved yet?


Yes. It won't get a more recent date until it is approved

#4910527 Win Free Copies of Unity books

Posted by on 07 February 2012 - 09:38 AM

We have teamed up with Packt Publishing and are organizing a Giveaway. Six lucky winners stand a chance to win a copy of the best-selling books on Unity. Keep reading to find out how you can be one of the Lucky Winners.


Overview of Unity 3.x Game Development Essentials:
  • Kick start your game development, and build ready-to-play 3D games with ease.
  • Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more
Read more about this book and download free Sample Chapter

unity will.jpg

Overview of Unity iOS Essentials:
  • Learn key strategies and follow practical guidelines for creating Unity 3D games for iOS devices.
  • Learn how to plan your game levels to optimize performance on iOS devices using advanced game concepts.
  • Full of tips, scripts, shaders, and complete Unity 3D projects to guide you through game creation on iOS from start to finish.
Read more about this book and download free Sample Chapter

How to Enter?
All you need to do is head on over to their respective book pages ( Unity 3.x Game Development Essentials book page, Unity iOS Essentials book page) and look through the product description of these books and drop a line via a reply to this thread to let us know what interests you the most about these books. It’s that simple.

Winners from the U.S. and Europe can either choose a physical copy of the book or the eBook. Users from other locales are limited to the eBook only.


The contest will close on 15/02/12 PT. Winners will be contacted by email, so be sure to use your real email address when you comment!

#4897668 Welcome to the Production and Management forum (read before posting)

Posted by on 28 December 2011 - 06:44 PM

Thanks for stopping by! This is the first new forum we've added to one of the main website categories for a while and we hope it soon gathers the community the other forums have picked up over the years. There's been discussion often when I talk to industry members about how there's no forum dedicated to game production and team management, arguing that these topics don't really belong in the Business and Law forum. We agree, and so now here is a dedicated forum to discuss all things related to the aforementioned topics of game production and team management.

I will be moderating this forum until we get a volunteer with more (game) production and management experience than myself - if anyone reading this would like to step forward send your candicacy statement to me via email or PM stating why you would be a good fit to moderate this forum. In the meantime I'll also be contacting some members I know would be a good fit for this role.

Also, this forum can have its own unique set of tags to choose from when creating a post. If you have any to suggest, do so in a response below.


#4877523 Original Pac-man documented source code

Posted by on 27 October 2011 - 05:53 AM

We have nothing against discussing this type of stuff, but as it's been mentioned don't go posting actual code here for people to download. If they go somewhere else to download fine but we can not and will not host copyrighted material in any capacity without proven prior permission of the original copyright holders

#4876540 recording video

Posted by on 24 October 2011 - 06:16 PM

I do Fraps for capture and VirtualDub to encode it down to a smaller file (I use the DivX codec)

#4860810 Deus Ex: Human Revolution?

Posted by on 12 September 2011 - 12:51 PM

I had to share my own brand of Adam Jensen bad assedness

#4856750 Deus Ex: Human Revolution?

Posted by on 02 September 2011 - 08:26 AM

Shit. You'll ruin my social and romantic life (and maybe my budget too). I have to play with this.

well that's your fault for having them to begin with :wink: