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Member Since 30 Aug 2000
Offline Last Active Aug 01 2016 12:59 AM

#4849486 How's that news feed workin' for ya?

Posted by on 15 August 2011 - 12:35 PM

Stickified. Since this is actually a recently renewed discussion amongst the senior staff as well best to funnel feedback in here. If it dies down I'll unsticky and move it over to the CSI forum.

I'd love to bring the Dailies back. Things were getting a bit rough for the Daily editors towards the transition of the news system though, there were a lot more missed days than usual and people were having trouble finding time to compose them, including myself. Trent, for example, had to bow out even before the news switch.

Given our largely-volunteer support base, it made sense for us to recruit all you community members on a wider scale to help us with something like filtering news - but in the process we definitely completely lost the whole personal side of things that we always had even in the old days when we had just a news stream of submitted stories - but a news stream that was vetted by editors before posts appeared.

We'll definitely be looking at striking some sort of balance now that we've gone too far in the opposite direction (IMO). Not just in terms of how we deliver news, but what type of news we deliver. For example I would go for cutting out all industry business-type stories altogether and simply focus on new dev tools, processes, updates, releases. Bringing back the Dailies and their editorial style could be the one window into the whole industry each day, the rest would all just be the latest products, tech and methodologies - not Company X buying Company Y or Company A using Technology B...

#4847884 Voice Acting in Games

Posted by on 11 August 2011 - 02:15 PM

Nolan North is obviously the first name that comes to mind for me, just cause he's like - everywhere.

However the best voice acting I've ever had the pleasure of listening to is the guy who voices Xenon the Antiquarian in Dragon Age 2's Black Emporium item market add-on. I would visit the place just to hear some of his lines. "DON'T!! Maaannhandalll.... the uuuurchiiin.....*grunt*... He's not... for ssssallleee......... FIND YOUR OWN!!!"

#4844189 Unlimited Detail Real-Time Rendering Technology?

Posted by on 03 August 2011 - 01:43 PM

Yea, there's absolutely nothing about this tech, taken from what the guy has said about it in his videos, that interests me from a game development standpoint. Right, making games look trillions of times better will make games better. Uh huh. Scuse me while I go play through Deus Ex for like the 9th time....

#4838756 Post pictures of YUO!

Posted by on 21 July 2011 - 09:16 PM




for reference, this is the full pic it's from:


#4824685 Mark topics as read when read

Posted by on 17 June 2011 - 08:54 PM

I definitely recall it working in the old forum, although it was quirky - if you visited a forum and then came back later it would have marked all topics read, not just the individual ones you visited. I remember clicking individual threads open in a new tab so the main sub forum page would remain the same read-status wise.

Here it seems IPB has some rather large overhead for topic read tracking. Too much for a community of our size to handle, so we've disabled it to improve performance. I've simply gotten in the habit of clicking the Mark All Read link when I'm done with a forum

#4824139 Is the IGDA Relevant?

Posted by on 16 June 2011 - 11:23 AM

They do an E3 scholarship now too? They should just double the amount of GDC scholarships they do or add GDC austin/euro scholarships. I think those would be a much better learning experience for students.

I'll admit I was surprised as well to hear of an E3 scholarship but I can't deny that E3 is just as good a place to network as GDC and anyone interested in the business/marketing side of the industry would be better served here than at a GDC as well. GDC scholars don't just learn, I make sure all my scholars meet the people they need to know in the industry as well.

#4823666 The GDNet Birthday thread

Posted by on 15 June 2011 - 10:07 AM

I liked that splash page...


#4823639 Is the IGDA Relevant?

Posted by on 15 June 2011 - 09:13 AM

It's sad what happened to the IGDA forums, actually. Back at the turn of the century (feels so weird to say that in regards to recent history) the IGDA boards were as excellent a resource as these ones. There were a lot of great discussions and people hanging around. That all ended when they tried to redo the site (around 2006 it was I think? 08? Can't remember exactly) and the forums became a slow, unusable mess. I used to visit regularly though - I would open the page, then go browse some other forums while I waited for it to load. Seriously. Eventually though it just starved itself to death.

As an organization though the IGDA is still very relevant. They still need to fix their online presence up a bit in some ways (they've actually come a good ways since the site revamp), but as you've seen already in replies the local chapters are still going strong. If you have any problems getting in touch with your local chapter or starting your own, contact Ryan Arndt, the IGDA community manager and he will help you out post haste!

I'm hugely indebted to the IGDA. When I was starting in the industry I rebooted my local IGDA chapter back in 2001 and have met so many people in a state of the US that at the time I was sure had absolutely no game developers in it at all. So many of my good industry friends have come through contacts and work I've done with the IGDA. The key thing many people don't realize is that you get out of the IGDA what you put into it. It's not so much an organization to simply serve game developers as an org for game developers to serve themselves and each other. Everyone in it from members to Board of Directors is a game dev who just wants to look out for other game devs and the industry as a whole. If you join up and sit back and expect wonders to happen for you most people end up a bit disappointed. Involvement is key.

@way2lazy2care - def get that membership renewed! :)

#4823609 The GDNet Birthday thread

Posted by on 15 June 2011 - 08:37 AM

12 years ago, on June 15th 1999 GameDev.net was launched. To get a more detailed look at the early history of the site and what came before check out the About Us page towards the bottom under the section "How did you create the site?"

We're almost a teenager! ;)

From myself and the rest of the GDNet Staff - thank you all for being such an awesome community and helping to keep us alive all these years - and hopefully for many more!!

Leave us a message below and let us know how GDNet has helped/influenced you these past 12 years and what you hope the site will be able to offer you in the years to come, or just a birthday message to make us feel all warm and fuzzy inside :) Either way we love you all and are excited for the coming years!

#4821761 20 royalty-free sound effect from Soundsnap.com

Posted by on 10 June 2011 - 11:02 AM

Here is the full story I just posted as a news item:

When up against a deadline have you ever yelled out “Who has that shotgun blast clip!?” or frantically wondered “Where I can find the sound of a lightning strike in the next 30 seconds?” If the answer is yes, then there’s a good chance you were in need of Soundsnap.com – the world’s largest membership-based sound effects and music loops library. For years now, Soundsnap has been helping game developers out of sound-sourcing binds by providing access to a robust catalog of 130,000+ royalty-free sounds. You search, you preview, you buy. That’s how it works… well, most of the time.

Today, Soundsnap has decided to shake that up a bit, and offer Gamedev.net readers 20 of their professionally-produced sound effects for free. All you have to do is email soundsnap@gmail.com, and they will send you some info on how you can take home whatever 20 sounds work best for you. And since these are royalty-free tracks, you can use them for any commercial or non-commercial purpose, no questions asked. Here’s to one less headache.

#4821569 Okay, can someone help?

Posted by on 09 June 2011 - 08:23 PM

GDnet Dailies are on indefinite hiatus for the time being. They were replaced by the news stream now featured on the front page however may be coming back later. You can RSS our news feed by clicking on the RSS icon at the top-right of the page under the search bar in the header and select News. Note however that this RSS feed only includes news submitted to and approved by us, not the news that gets streamed in through our Yahoo Pipes syndication and displayed on the main page.

#4821225 Thumbs down

Posted by on 09 June 2011 - 01:23 AM

We appreciate all the thoughts and opinions. Keep em coming. We'll probably dedicate a new staff blog post to this topic soon

#4814862 Happy Birthday Owl

Posted by on 23 May 2011 - 09:22 PM

Hope you had a good one owl. Happy B'day from the GDNet crew

#4809278 Article archive hard to find

Posted by on 10 May 2011 - 11:12 PM

No you're right, the whole resources section is in horrible shape right now. However the resources themselves are also not in great shape (see my staff blog post on this). Once I'm done cleaning up the content I'll be turning time to cleaning up the way people navigate it.

#4807051 If a thread is locked, shouldn't post ratings be locked as well?

Posted by on 05 May 2011 - 01:55 PM

ratings are separate from postings, there's no reason the two should be linked in such a way. If a thread was closed it was because of the overall discussion, but individual posts can still have meaning and be recognized (either for good or for bad)