I managed to find a workaround!
I created an empty (identity) bip animation. By empty, I mean a biped animation with two identical keyframes at different times. One keyframe at 0 and the other at 100.
I just put this empty animation wherever I need a pause and scale it accordingly.
This is the MAXScript code I used to generate the empty animation:
bp = $soldier -- your biped goes here biped.gettransform bp #pos p = biped.gettransform bp #pos animate on ( at time 0 ( biped.settransform bp #pos p true ) ) animate on ( at time 100 ( biped.settransform bp #pos p true ) )
Feel free to contact me if you didn't understand the above.
Hope this helps,