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Jutaris

Member Since 28 Jul 2005
Offline Last Active Nov 22 2014 01:41 AM

Topics I've Started

Has anybody else used AIR Ignite?

19 November 2014 - 11:26 PM

So something like a year ago, a friend got me an Axiom Air Mini 32 midi controller, and with it came some info on how to obtain it's associated music creation tool, AIR Ignite: http://www.airmusictech.com/product/ignite#.VG115vnF-ao

 

I'd never heard of it, and it was free, so I checked it out.

 

Right from the start, it was unlike anything I'd used prior. The UI is kinda janky and a bit buggy, but the workflow is actually kinda neat. at the root of it, you pick an instrument, and record a track with creates a little box that you can drag around in the workspace, you can stack them into clips and again into songs. It also has some pretty sharp sounding voices.

 

Sadly, it's missing a few features that just, don't make sense to not have (like the ability to manually set or clear a pitch bend without a wheel, or any sort of automation or VST support), but it does have a DAW export where it will dump your tracks out to individual wave files that you could master in something else.

 

Anyway, thought it was a neat tool, but I've not heard of anyone else using it and thought I'd check here.

 

As a side note, I created this track using it a few weeks back, I think it turned out pretty good.

 

https://soundcloud.com/alturos/justice-dragoon

 

 


XNAChat: A place for game devs to shoot the breeze and help each other out

01 May 2012 - 08:05 PM

Hi guys! It's been a while since it's been mentioned, and the regulars list, and new users count is starting to thin, so I thought I'd bring up the existence of a handy little browser based developer chat room.

A few years ago an enterprising individual went and created a website for game developers and interested parties to get together for general chit chat, exchanging contact details, helping each other with problems, discussing theory and anything else that's inappropriate for the forums. We see each other on here all the time but never really get to just socialize so he thought it would be a good idea. http://www.xnachat.com/ is the place to go.

It's designed so you can just leave the browser page open and hear a notification when new messages come through (kind of like MSN). It has a public chat area, and then you can do private chats with people as well. It would be real convenient when people want to share an email address / phone number with another member and don't want to post it on the forums.

No strings, no validations if you feel nervous about putting your email address in, then just use a false one, no one minds and the profiles are strictly a convenience feature.

Drop on in to ask a question, or just to say hi. it's a real friendly crowd.
We look forward to seeing ya!

XNA chat website - now open to ALL MEMBERS!

14 September 2010 - 11:16 AM

Hi guys,

A fella by the name of Reedake2 has created a website for general chit chat, exchanging contact details, and anything else that's inappropriate for the forums. We see each other on here all the time but never really get to just socialize so he thought it would be a good idea. http://www.xnachat.com/ is the place to go.

It's designed so you can just leave the browser page open and hear a notification when new messages come through (kind of like MSN). It has a public chat area, and then you can do private chats with people as well. It would be real convenient when people want to share an email address / phone number with another member and don't want to post it on the forums.

No strings, no validations if you feel nervous about putting your email address in, then just use a false one, no one minds and the profiles are a convenience feature.

Drop on in to ask a question, or just to say hi. it's a real friendly crowd.
We look forward to seeing ya!

Working on DirectInput Wrapper for XNA.

17 November 2009 - 05:11 AM

Greetings community! So as you may or may not know some chap going by the handle Soopah Man or something like that once created a wrapper for DirectInput to allow Various gamepads to work in XNA. It was a bit limited in that it relied on the user of the library to define all the buttons. This was necessary due to the widely varying gamepad layouts, but it makes using the library cumbersome as you must provide a method for mapping buttons for the gamepads, which can be a pain to do. I've begun work on altering this library written some time ago for XNA 1.0. The main goal of the project is to allow XNA to use any gamepad like device, and to allow for a library of Setting files for different gamepads so that players won't be required to map all the inputs each time. So far I've gotten the library running in 3.1, and created the first version of the settings file along with a settings file for the Xbox 360 controller. (I also have a testbed to determine if the mappings are working correctly). The next phase of development will be to create a GameComponent to wrap this system and make it easy to use, as well as a Winforms based Button Mapping utility to make settings files for different controller types. Before I spend too much time making it extremely user friendly I wanted to know if there would be any interest in such a project. It's not a terribly complicated project and most anyone could probably do it, but I'm taking it on as I'd like the functionality. Thanks. (And forgive me if this has come up before)

Isometric Tile Picking Solved!

03 December 2008 - 07:35 AM

Alright, I'm at my wits end, maybe someone out here can lend some insight. I'm currently working on an Isometric Tile-Based project in XNA. I'm using the Java app Tiled for map editing and all that. Everything has been going swimmingly so far, however I've reached a bit of a road block. I can't figure out the math I need to do tile picking (screen coords to tile coords). a lot of the things I've seen have had the maps drawn to the screen starting at the top left tile as 0,0 and shifting accordingly. However the maps produced using Tiled are to be drawn with the top center tile as 0,0 with X going down-right and Y going down-left. (Screenshot to show what I mean) Screenie If anyone out there could point me in the right direction on this, I would much appreciate it, as I think I'm about to go insane. [Edited by - FalconDragoon on January 3, 2009 12:08:23 PM]

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