I am working on a game, and I want to manually run the main event loop on IOS. That is to say, I want to dequeue the UIEvents myself from the source, and then send them on to the UIApplication.
I have found examples on how to do this for OS X, and it works. In that case, it is a matter of calling "nextEventMatchingMask" and then "sendEvent" on the NSApplication object.
However, I cannot find the equivalent means to gather events on IOS with a UIApplication object. I have been reading about an "event queue", but I do not yet see how I could get a reference to this queue object. Does anybody know how I could acquire UIEvents from the source, so that I can send them to the UIApplication?