Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


DigiHunter

Member Since 08 Aug 2005
Offline Last Active Dec 09 2014 06:22 AM

#5084411 Shading graphs and how they map to implementation in a game engine.

Posted by DigiHunter on 09 August 2013 - 09:23 AM

Different nodes in graph correspond to GPU computation via shaders.

It works like in post-process when you have done some effect having put result into surface of render target texture.

Then you make it  be input for the next pass with other effect.

Same way in a graph when the primary nodes have been done the next nodes can be passed. And after this process repeats.

Output from the prev node is input for the next node. It will be textures for example.




PARTNERS