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Member Since 15 Aug 2005
Offline Last Active Oct 23 2015 09:00 AM

Posts I've Made

In Topic: Vanda Engine 1.0.0 Beta is now available for download!

07 July 2013 - 06:06 PM

Let me briefly explain the functionality of Vanda Engine 1: Well, You are an artist and you have made your animations in 3d applications such as 3ds Max or Maya. COLLADA and PhysX importers of Vanda Engine 1 allow you to convert your scenes made in 3ds Max and Maya to interactive scenes with a few clicks! Export your whole scene including animations, cameras, textures, meshes, etc all together and import it to Vanda and enjoy your interactive scene! In the future, you'll see many of the animations that are converted to interactive scenes with Vanda Engine 1.

In Topic: animation and blending

01 April 2011 - 08:20 AM

Just hold the blend factor at 0.5 (or whatever ratio you want for the animations).

Thank you. And what about 3 or more animations?

In Topic: animation and blending

01 April 2011 - 01:15 AM

So if I want to blend 2 animations continually , I should use a blend factor of 1/2 = 0.5?
well, this page has explained 3 types of blending. If you're familiar with Cal3D, it has 2 functions called blendCycle() and ClearCycle(). Now I want to implement the same functionality in my game engine.

bool CalMixer::blendCycle 	(  	int    	id,
		float    	weight,
		float    	delay
Interpolates the weight of an animation cycle.

This function interpolates the weight of an animation cycle to a new value in a given amount of time. If the specified animation cycle is not active yet, it is activated.

So I don't know how to interpolate this animation with other animations. "How to start from weight 0 to the final weight?"

In Topic: animation and blending

31 March 2011 - 05:15 AM

Thank you. I guess the previous algorithm explains the cross fade and we can use the following diagram for it:
Posted Image
Am I correct?

Now I need to blend multiple animations. For the sake of simplicity, I want to blend animation 2 with animation 1.Here's the diagram:
Posted Image

So what algorithm should I use to get the appropriate result?

In Topic: A question about the "shift" and "or" operators

17 January 2011 - 11:29 AM

Ok, thank you. now it's clear to me :-)