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Member Since 15 Aug 2005
Offline Last Active Jan 17 2015 11:24 AM

Topics I've Started

Several step by step tutorials about 3D tools and COLLADA

17 January 2015 - 08:03 AM

Hi there,

We have published a series of tutorials about Maya, 3ds Max, Blender and COLLADA exporters:




As you know, COLLADA is an interchange file format for interactive 3D applications and many game developers use this format to export the scenes to their favorite game engine.


Vanda Products have released Vanda Engine RTI

29 December 2013 - 12:01 PM

Vanda Products, Inc have released the Vanda Engine RTI – a new development platform to deliver solutions for specific requirements including urban planning, architecture, designing, planning and game development.

Featuring a technology called VScenes, the engine allows anyone to begin building by constructing over many layers or as they call VScenes.

Technically, a VScene is a collection of objects, external scenes in COLLADA format, a PhysX XML scene or built in physics elements, rendering effects, extra textures and other such elements that form the blocks of a real time interative scene.


Check out more information on how VScene works here. Consider following them on Facebook to be informed about what they’re doing.

Check out their gallery to see how Vanda Engine is getting work done.

Currently, the RTI Basic version the free 30-days trial of RTI Pro version is available for download.

Download page link: http://vandaengine.com/download-vanda-engine/

Vanda Products, Inc released Vanda Engine RTI

12 November 2013 - 02:04 AM

Vanda Products, Inc released Vanda Engine RTI. It's free for commercial and personal use.
Vanda Engine RTI lets you present all kinds of property, from simulating cultural and leisure destinations for promoting tourism to visualizing product design and architectural design for E-learning or marketing.

Facebook Page: https://www.facebook.com/VandaEngine
Download Link: http://vandaengine.com/download-vanda-engine/
An Overview to RTI: http://vandaengine.com/an-overview-to-vanda-engine-rti/
How does Vanda Engine work: http://vandaengine.com/an-overview-to-vanda-engine/
FAQ: http://vandaengine.com/faq/
Tutorials: http://vandaengine.com/tutorials/

Vanda Engine 1.0.0 Beta is now available for download!

04 July 2013 - 09:54 AM

I'm pleased to announce that Vanda Engine 1.0.0 Beta is available for download:http://www.vandaengine.com
I worked for 2 years to develop this game engine. The idea was that developers should be able to convert their scenes made in 3ds Max and Maya to interactive scenes in a simple way.
COLLADA importer of Vanda Engine imports your scenes made in 3ds Max and Maya in a simple way.
PhysX importer of Vanda Engine 1 lets you import the PhysX static and dynamic rigid bodies made in 3ds Max and Maya in a simple way.

Works in progress:

  • My colleagues are developing the Vanda Engine 1 demo and I’ll publish it for free in COLLADA (dae) format.
  • I’m going to create training videos for Vanda Engine 1, COLLADA, OpenCOLLADA, and NVidia PhysX.


What is a good algorithm to test whether a triangle intersects cube

16 August 2011 - 05:02 PM

I'm implementing octrees which will contain a list of triangles. What is a good algorithm to test whether a triangle intersects an axis aligned cube? I've done quite a lot of googling, but every resource skips over this part!

In the following image, all the vertices of the triangle lie outside the cube. However, some parts of the triangle lie within the cube. How to solve this case?
Posted Image