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GameCodingNinja

Member Since 18 Aug 2005
Offline Last Active Feb 21 2014 12:06 AM

#5083699 XAudio2 - Pretty poor huh?

Posted by GameCodingNinja on 06 August 2013 - 05:19 PM

I use XAct. I find it very easy to use and has many powerful features. I'll post some code if anyone is interested.




#5028094 Basic Win32 window with C++

Posted by GameCodingNinja on 02 February 2013 - 08:10 AM

Since your writing a Windows API app in c++, it's all you at that point. If you want easy interface construction, try C#.

 

A simpler way to add controls to a window api c++ app is to use an *.rc file to setup a dialog window as your parent window. Now you can use the MSVS gui to design your window with the needed controls.

 

This example might help you.

http://www.codeproject.com/Articles/227831/A-dialog-based-Win32-C-program




#4943714 Package files - Do we really need them for our game?

Posted by GameCodingNinja on 27 May 2012 - 08:23 AM

For me, the only reason to use a package file is to keep people from messing around or using the resources from the game. So the question is..., is this a legitimate concern?


#4898980 fleshing out your game idea

Posted by GameCodingNinja on 02 January 2012 - 11:22 AM

I find compartmentalizing concepts makes it easier to expand on them and edit them.


Can you share a simple example of what you are talking about? The idea sounds interesting but I'm not sure I'm completely understand.


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