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Member Since 18 Aug 2005
Offline Last Active Mar 30 2016 05:19 PM

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This has been a very productive Christmas vacation. Added a bunch of new features to the engine. Shadow mapping, normal mapping, specular lighting, post process effect handling and joint animation handled through the shader. My son fixed the problem of exporting joint animation from Blender. Blender does some crazy stuff with bone orientation.
Jan 07 2012 08:44 AM

After spending a few years developing my game engine, I finally came up with a game idea I really like. Started writing a game design doc.
Jan 04 2012 11:32 AM