Jump to content

  • Log In with Google      Sign In   
  • Create Account

We need your help!

We need 1 more developer from Canada and 12 more from Australia to help us complete a research survey.

Support our site by taking a quick sponsored survey and win a chance at a $50 Amazon gift card. Click here to get started!


Member Since 18 Aug 2005
Offline Last Active Aug 31 2015 10:34 AM

Profile Feed



This has been a very productive Christmas vacation. Added a bunch of new features to the engine. Shadow mapping, normal mapping, specular lighting, post process effect handling and joint animation handled through the shader. My son fixed the problem of exporting joint animation from Blender. Blender does some crazy stuff with bone orientation.
Jan 07 2012 08:44 AM


After spending a few years developing my game engine, I finally came up with a game idea I really like. Started writing a game design doc.
Jan 04 2012 11:32 AM