I wonder how that mod became so successful tho.. being perma death and open pvp.. doesnt make sense!
Honestly, that's the only way it does make sense. If you die, you die. Everyone can kill and lose it all. If a player can't be "godly", open pvp makes the most sense in the whole design. Where is the fun if you can be epic and never die? Just for that one player. If there is no cost, only the first to reach the top can screw up every body else. That is not good design. IMHO (I have not played the game)
(I have played true open PvP 2d games in the past, for years. You got exp for killing, but couldn't take items away. It had a bounty system, it made you a target by increasing the amount of EXP and money you gave for being killed, and that was cool. I have been a "sheep" and a "wolf", but it becomes fun only after you are capped or near capped and if the game is real time based combat, otherwise it would just plainly and utterly suck.)~Personal Opinion.