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Member Since 29 Aug 2005
Offline Last Active Sep 08 2012 05:58 AM

#4972826 Are open pvp + full loot SANDBOX mmorpg's still possible?

Posted by on 23 August 2012 - 07:00 PM

I wonder how that mod became so successful tho.. being perma death and open pvp.. doesnt make sense! Posted Image

Honestly, that's the only way it does make sense. If you die, you die. Everyone can kill and lose it all. If a player can't be "godly", open pvp makes the most sense in the whole design. Where is the fun if you can be epic and never die? Just for that one player. If there is no cost, only the first to reach the top can screw up every body else. That is not good design. IMHO (I have not played the game)

(I have played true open PvP 2d games in the past, for years. You got exp for killing, but couldn't take items away. It had a bounty system, it made you a target by increasing the amount of EXP and money you gave for being killed, and that was cool. I have been a "sheep" and a "wolf", but it becomes fun only after you are capped or near capped and if the game is real time based combat, otherwise it would just plainly and utterly suck.)~Personal Opinion.

#4972817 Regulating leveling-up in online games

Posted by on 23 August 2012 - 06:27 PM

I'm no expert but wouldn't limiting the players progress be down right counter productive in the end? Say I play for a week and I like the game, now I'm level 7, I tell my friends to join and they start at level 1. There will always be a gap and a limit to our experience together in the game, that is, if you have some sort of quest requirement.

Unless, if I understand your explained method, I limit my "progress" and give it to someone, one person only, to help them catch up.

I don't hate the whole idea, it depends on the gameplay. Like, maybe if there's a real reason to cap everyone for world wide events and such. An event based game? Say every month or so you have a level cap increase along with an event. But, in the end, it does depend on the game. Levels could mean everything or nothing.

#4359394 Trying to decide between C4 engine or XNA

Posted by on 03 December 2008 - 09:14 AM

Sounds like you made up your mind my friend, go with C4 and stay at it, if that fails and hopefully it wont go for Panda3D or other engines/frameworks and toolkits.

Good luck