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Sean T. McBeth

Member Since 11 Sep 2000
Offline Last Active Apr 20 2015 06:50 AM

Journal Entries

Working late past midnight... > Announcing Psychologist.js, a RAD HTML5 VR framework

Posted 24 October 2014

I've written a little bit about this project for a little while, and I've finally decided on a name.

Psychologist.js is a framework for rapidly prototyping virtual reality applications using standard HTML5 technologies. It keeps you sane while bending your mind.

You can view a demo of the framework in action here.

You can access the repository on Git...


Working late past midnight... > HTML5 audio for games made easy

Posted 20 October 2014

Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the <audio> tag .<audio id="myAudioThinger" controls="controls" preload="auto" autoplay="true"> <source src="your-sound.mp3"></source> <source src="sound-in-alternative-format.ogg"></source> If you can read this,...


Working late past midnight... > Why I turned down a great job offer.

Posted 20 October 2014

I recently received a very generous job offer from a rather prestigious company. I didn't even apply, they contacted me through LinkedIn. To say that I was honored to even receive a cold-contact from such a company is an understatement. "Flabbergasted" is a much more appropriate term.

The salary was great. There was an additional cash bonus of approximat...


Working late past midnight... > VR Lessons Learned So Far

Posted 16 October 2014

This is a loosely organized list of things I've noticed while using and developing virtual reality applications for the smartphone-in-headset form factor. It is specific to my experience and may not reflect anyone else's personal preference, such that VR is apparently quite dependent on preference. But I think that steadfast rules of design are necessary...


Working late past midnight... > WebRTC device syncing

Posted 15 October 2014

https://www.seanmcbeth.com:8081/img/screenshot.png

WebGL VR

Big update today. When you use your PC in conjunction with your Smartphone, the two devices will communicate over your local network, rather than having to take a round trip through the game server. This reduces latency, so when you move your mouse, it updates in the display almost immediately.

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