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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Theodoros

Member Since 09 Sep 2005
Offline Last Active May 17 2013 06:11 AM
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Posts I've Made

In Topic: OpenCL OpenGL interop

29 April 2013 - 07:09 AM

1) clSetKernelArg(kernel, 0, sizeof(vbo), &vbo) should be: clSetKernelArg(kernel, 0, sizeof(cl_mem), &PositionArray) 2) remove clWaitForEvents(1, &wait) (it is not necessary) 3) clEnqueueNDRangeKernel can take NULL as a local size argument

In Topic: Parallel Octree Construction on GPU

30 September 2012 - 03:08 AM

You usually convert the BVH construction problem to a sorting problem. This can be done with the use of morton codes, see for example this paper http://mgarland.org/...pers/gpubvh.pdf Bitonic sort and Radix sorts can be implemented very efficiently on modern GPUs,
see here for example for an OpenCL implementation: http://www.bealto.co...ting_intro.html

In Topic: Tessellation makes point

19 June 2012 - 08:52 AM

Do you set the primitives to GL_PATCHES and set the glPatchParameteri ?

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