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Inuyashakagome16

Member Since 13 Sep 2005
Offline Last Active Yesterday, 07:02 PM
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Posts I've Made

In Topic: Completly new

24 March 2013 - 08:44 PM

 

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.  You will be making console applications for quite some time.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.  Other platforms only use openGL.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

 

All the above books can be found on amazon.

Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.

He says he want's to know c++.  So no xna.

 

True. I just wasn't sure if learning C++ as a first language would be.. good. I'm not saying he should but rather suggesting that it might be better to start else where. But you're links for OpenGL and DX are very reliable (as a side note) thanks!


In Topic: Completly new

24 March 2013 - 04:44 PM

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.  You will be making console applications for quite some time.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.  Other platforms only use openGL.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

 

All the above books can be found on amazon.

Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.


In Topic: Completly new

24 March 2013 - 04:06 PM

For Video tutorials I would check out Oyyou on youtube. 

And another awesome series (text based) is Rb Whitaker

 

You'll want to learn C# which RB Whitaker's site also has some C# tutorials: http://rbwhitaker.wikidot.com/c-sharp-tutorials

 

Good luck!


In Topic: Any point Learning XNA?

25 February 2013 - 08:49 PM

It is true that they are cutting support soon for XNA. However, monogame is an alternative! and it's multiplatform! It's still in C# as well. I'm using monogame currently to relearn some XNA now and it's great. 


In Topic: Detect single mouseclick - move sprite

25 February 2013 - 08:18 AM

Holy crap, i've been thinking completely wrong tongue.png

Thanks! Ofcourse it goes outside the Update method.

Forgot that i was working inside the update method. It's quite different to do game stuff than other stuff tongue.png

it really is. :P Well good, and you're welcome. Just look through these forums about XNA and just general game development and observe, or comment if you want. That's part of how I learned. That and actually coding it and reading through books. 

 

Good luck!


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