Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.
IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )
IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )
Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)
Reference www.cppreference.com www.msdn.com www.cplusplus.com
Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.
good book on openGL
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
good book on directx
Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )
All the above books can be found on amazon.
Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.
He says he want's to know c++. So no xna.
True. I just wasn't sure if learning C++ as a first language would be.. good. I'm not saying he should but rather suggesting that it might be better to start else where. But you're links for OpenGL and DX are very reliable (as a side note) thanks!