Recently I started looking through OpenGL and I think it would be great to learn and work with. I've used other graphic libraries before so this isn't a tech "how to do this" question. My question however is, being that my primary platform is Windows, how should I setup my environment? I have access to VS2010 - 2012 and I've used other IDE's before as well. I've glanced through information about GLEW and GLFW and from what I've read their used to make certain things easier in OpenGL and cross platform support.
tl;dr: I'm on Windows, should I be using GLEW, GLFW or any other libraries? Is there a certain IDE that doesn't play well with OpenGL vs another? Most of the links I've read about the subject are either outdated or don't use GLEW/GLFW for anything so that's why I'm here.