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Servant of the Lord

Member Since 24 Sep 2005
Offline Last Active Yesterday, 10:03 PM

Journal Entries

Pixel → Tile → World > WoA 2016 - End Of Day 7

Posted 14 August 2016

Here's my final release:
[Sepulchre - Grey Army ]  
http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  
Well, this was an exhausting end-march to the finish line. Celesol and I have completed the game though, and apart from some visual improvements here or there, there's nothing else we want to do on it. I m...

Pixel → Tile → World > WoA 2016 - End Of Day 6

Posted 14 August 2016

I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/
The quality of my code is also shot to pieces. \o/
I can only barely think or program straight. \o/  I'm on the final death march now, time is incredibly tight, but I'm over the hump, so thin...

Pixel → Tile → World > WoA 2016 - End Of Day 5

Posted 13 August 2016

Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've visually beautified the world significantly, so that's good. I'm satisfied with it entirely as-is, but the artist said she'll take a look at it after she's done with all her tasks, and may add some final...

Pixel → Tile → World > WoA 2016 - End Of Day 3

Posted 11 August 2016

Well. I've made alot of progress, but the combat still isn't implemented. I've done a little UI work, but ran into a minor problem that I'm too sleepy to resolve, so I'll deal with it tomorrow. Speaking of tomorrow, I'm going to be busy (including six-ish hour trip), so I don't know how much time I can spend on my entry.
Basically, I have to get...

Pixel → Tile → World > Woa 2016 - End Of Day 2

Posted 10 August 2016

Well, this wraps up the end of day 2 for me (more like the beginning of Day 3, since it's 5AM. :wink:) I felt like I've made some very significant progress, though I'm still nervous because I have alot of known-in-advance time-consuming distractions later in the week that'll heavily eat into programming time. I've implemented collision, events,...