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Servant of the Lord

Member Since 24 Sep 2005
Offline Last Active Today, 12:20 PM

Journal Entries

Pixel → Tile → World > If an RPG falls in a forest, but the trees suck, does anyone care?

Posted 13 November 2015

My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.

Forested areas appeal to me greatly, so it makes sense to set my game in a forest.


There's just one problem...

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...

I can't draw trees






That is to say, I couldn't previously draw trees. But I've gotten better over time. I'v...


Pixel → Tile → World > Week of Awesome III - Servant's reviews of all games

Posted 28 August 2015

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Congratulations on reaching the end of the Week of Awesome!
My feedback is in the form of critical reviews of your games, so don't be discouraged if it feels like I'm highlighting the negatives!

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Pixel → Tile → World > Playing around with environment lighting mockups

Posted 19 March 2015

I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game):

http://puu.sh/gGSr4/c1948952f0.png

This is stylistic practice for a certain scene I have in-mind that'll occur about a third of the way into the game.

http://puu.sh/gGSsN/39680710d9.png

The tree shadows are facing the w...


Pixel → Tile → World > Workin' on the editor

Posted 05 March 2015

Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress.

The engine uses 'layers' (and 'floors'), and there are different types of layers. The biggest one ofcourse being the Tile layers (temporarily disabled due to a pending refactoring), and I've im...


Pixel → Tile → World > Artwork, I guess. =)

Posted 17 November 2014

I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence for a few days, and repeat), so here's a re-posting from twitter of things I've been doing recently.

First, on the coding side, I've implemented a UI for scal...


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