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Servant of the Lord

Member Since 24 Sep 2005
Online Last Active Today, 10:03 PM

Pixel → Tile → World > WoA 2016 - End Of Day 7

Posted on 14 August 2016 - 09:06 PM

Here's my final release:
[Sepulchre - Grey Army ]  
http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  
Well, this was an exhausting end-march to the finish line. Celesol and I have completed the game though, and apart from some visual improvements here or there, there's nothing else we want to do on it. I m...

Pixel → Tile → World > WoA 2016 - End Of Day 6

Posted on 14 August 2016 - 06:55 AM

I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/
The quality of my code is also shot to pieces. \o/
I can only barely think or program straight. \o/  I'm on the final death march now, time is incredibly tight, but I'm over the hump, so thin...

Pixel → Tile → World > WoA 2016 - End Of Day 5

Posted on 13 August 2016 - 12:02 AM

Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've visually beautified the world significantly, so that's good. I'm satisfied with it entirely as-is, but the artist said she'll take a look at it after she's done with all her tasks, and may add some final...

Pixel → Tile → World > WoA 2016 - End Of Day 3

Posted on 11 August 2016 - 02:04 AM

Well. I've made alot of progress, but the combat still isn't implemented. I've done a little UI work, but ran into a minor problem that I'm too sleepy to resolve, so I'll deal with it tomorrow. Speaking of tomorrow, I'm going to be busy (including six-ish hour trip), so I don't know how much time I can spend on my entry.
Basically, I have to get...

Pixel → Tile → World > Woa 2016 - End Of Day 2

Posted on 10 August 2016 - 04:28 AM

Well, this wraps up the end of day 2 for me (more like the beginning of Day 3, since it's 5AM. :wink:) I felt like I've made some very significant progress, though I'm still nervous because I have alot of known-in-advance time-consuming distractions later in the week that'll heavily eat into programming time. I've implemented collision, events,...

Pixel → Tile → World > Woa 2016 - End Of Day 1

Posted on 08 August 2016 - 10:29 PM

Hi guys. I'm off to a slow start, but here's my first daily wrap-up post.
(Warning: the 'Daily' wrap up post may not actually occur every day. Take only as prescribed by your doctor ) Team: Grey Army
Members: Me (programmer) and my friend Celesol (artist). Tech:
- C++, using SFML and Boost, as well as my own utility library. While it's not...

Pixel → Tile → World > If an RPG falls in a forest, but the trees suck, does anyone care?

Posted on 13 November 2015 - 12:04 PM

My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.

Forested areas appeal to me greatly, so it makes sense to set my game in a forest.

There's just one problem...


I can't draw trees

That is to say, I couldn't previously draw trees. But I've gotten better over time. I'v...

Pixel → Tile → World > Week of Awesome III - Servant's reviews of all games

Posted on 28 August 2015 - 02:10 PM


Congratulations on reaching the end of the Week of Awesome!
My feedback is in the form of critical reviews of your games, so don't be discouraged if it feels like I'm highlighting the negatives!


Pixel → Tile → World > Playing around with environment lighting mockups

Posted on 19 March 2015 - 10:46 AM

I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game):


This is stylistic practice for a certain scene I have in-mind that'll occur about a third of the way into the game.


The tree shadows are facing the w...

Pixel → Tile → World > Workin' on the editor

Posted on 05 March 2015 - 10:07 PM

Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress.

The engine uses 'layers' (and 'floors'), and there are different types of layers. The biggest one ofcourse being the Tile layers (temporarily disabled due to a pending refactoring), and I've im...

Pixel → Tile → World > Artwork, I guess. =)

Posted on 17 November 2014 - 09:20 PM

I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence for a few days, and repeat), so here's a re-posting from twitter of things I've been doing recently.

First, on the coding side, I've implemented a UI for scal...

Pixel → Tile → World > End of day seven - TWoA

Posted on 28 September 2014 - 10:06 PM

Alrighty, here's my entry: [Download .zip file from Dropbox]


Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier today, to actually get something completed and shipped. Now it's scarcely even the same genre. http://public.gamedev5.net//public/style_emoticons/default/laugh....

Pixel → Tile → World > End of day 6 - TWoA

Posted on 27 September 2014 - 09:29 PM

Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit something playable... or my artist might end up strangling me.

I got the mice and soldier to actually fight each other, but wasted hours trying to figure out why half...

Pixel → Tile → World > End of day 4 - TWoA

Posted on 26 September 2014 - 02:03 AM

Well, things are progressing slowly; this could get ugly as I come down to the deadline. http://public.gamedev5.net//public/style_emoticons/default/ph34r.png
I still have almost all the gameplay needing to be implemented. http://public.gamedev5.net//public/style_emoticons/default/ohmy.png

Well, at least the artist is keeping up her end of the deal. htt...

Pixel → Tile → World > End of day 3 - TWoA

Posted on 25 September 2014 - 01:42 AM

I ran into some coding complications, so I didn't get too much done feature-wise, but the artist completed coloring one of the mice, so the sniper will look like this:


I was wanting to go M1 Garands and Springfield sniper rifles, but I forgot to mention that to the artist, so she game the mice a bit more...