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Servant of the Lord

Member Since 24 Sep 2005
Offline Last Active Yesterday, 11:05 PM

Pixel → Tile → World > Playing around with environment lighting mockups

Posted Servant of the Lord on 19 March 2015 - 10:46 AM

I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game):


This is stylistic practice for a certain scene I have in-mind that'll occur about a third of the way into the game.


The tree shadows are facing the w...

Pixel → Tile → World > Workin' on the editor

Posted Servant of the Lord on 05 March 2015 - 10:07 PM

Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress.

The engine uses 'layers' (and 'floors'), and there are different types of layers. The biggest one ofcourse being the Tile layers (temporarily disabled due to a pending refactoring), and I've im...

Pixel → Tile → World > Artwork, I guess. =)

Posted Servant of the Lord on 17 November 2014 - 09:20 PM

I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence for a few days, and repeat), so here's a re-posting from twitter of things I've been doing recently.

First, on the coding side, I've implemented a UI for scal...

Pixel → Tile → World > End of day seven - TWoA

Posted Servant of the Lord on 28 September 2014 - 10:06 PM

Alrighty, here's my entry: [Download .zip file from Dropbox]


Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier today, to actually get something completed and shipped. Now it's scarcely even the same genre. http://public.gamedev5.net//public/style_emoticons/default/laugh....

Pixel → Tile → World > End of day 6 - TWoA

Posted Servant of the Lord on 27 September 2014 - 09:29 PM

Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit something playable... or my artist might end up strangling me.

I got the mice and soldier to actually fight each other, but wasted hours trying to figure out why half...

Pixel → Tile → World > End of day 4 - TWoA

Posted Servant of the Lord on 26 September 2014 - 02:03 AM

Well, things are progressing slowly; this could get ugly as I come down to the deadline. http://public.gamedev5.net//public/style_emoticons/default/ph34r.png
I still have almost all the gameplay needing to be implemented. http://public.gamedev5.net//public/style_emoticons/default/ohmy.png

Well, at least the artist is keeping up her end of the deal. htt...

Pixel → Tile → World > End of day 3 - TWoA

Posted Servant of the Lord on 25 September 2014 - 01:42 AM

I ran into some coding complications, so I didn't get too much done feature-wise, but the artist completed coloring one of the mice, so the sniper will look like this:


I was wanting to go M1 Garands and Springfield sniper rifles, but I forgot to mention that to the artist, so she game the mice a bit more...

Pixel → Tile → World > End of day 1 - TWoA

Posted Servant of the Lord on 23 September 2014 - 12:15 AM

I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.
Also display the controls and gameplay tips.


I made the background image just to have a placeholder until the artist draws something, but I'm actually liking it, so I may end up keeping it. I'll need to adjust t...

Pixel → Tile → World > Apparently murdering babies is off the table - WoA2 contest

Posted Servant of the Lord on 22 September 2014 - 09:20 AM

So the week of awesome contest has just began, with the theme being "The toys are alive!".

My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it. We're making a small tactical game where you play a group of mice defending their wooden-block fortress against the toy army soldiers marching forward to driv...

Pixel → Tile → World > Shadowing and lighting my RPG's walls

Posted Servant of the Lord on 02 July 2014 - 06:47 PM

I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.

Here's how I'm shading and lighting the walls for my game.


I was considering using Screen or Additive blending for the light, and M...

Pixel → Tile → World > Art I made today

Posted Servant of the Lord on 22 June 2014 - 08:29 PM

I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .

Yesterday and today, I managed to sneak a little time in and made these:

Water cistern / well:

http://s10.postimg.org/wzg5m0e5h/Cistern_Well_shut.png http://s10.postimg.org/gcylcxl7p/Cistern_Well_opened.png

A closed version,...

Pixel → Tile → World > Screenshots of my WIP editor

Posted Servant of the Lord on 29 May 2014 - 11:37 PM

Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.

Pixel → Tile → World > A few art pieces over the past few days

Posted Servant of the Lord on 21 February 2014 - 11:00 PM

I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:


(Most of these buttons aren't working yet)

But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of St...

Pixel → Tile → World > Inwhich I post some artwork to gaze upon...

Posted Servant of the Lord on 09 February 2014 - 05:49 PM

Inwhich I post some artwork to gaze upon...
...wistfully longing for them to actually be within the game world itself.

Been sick/busy/occupied for awhile with non-programming things, but I've still gotten some art done here and there over the past few weeks.

Got a NAS with x2 1TB Western Digital Red drives stuck in it (as a single RAID1 drive) for backu...

Pixel → Tile → World > Minor spattering of info

Posted Servant of the Lord on 02 January 2014 - 09:03 PM

Not much to say, and not much to show, but I haven't posted in several weeks so I figure I need to post something .

I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably low), and in doing so, I confusedly ended up with some we...