SFML is nice, and SDL is also; SDL is a C-like library.
I like SFML slightly more, but sometimes it gets in the way of rapid prototyping in a way SDL doesn't.
Currently I stick with SFML though.
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I enjoy baking, programming, and doing some limited 2d tile art.
I program in C++, and use the Lua scripting language.
I'm familiar with the SDL and SFML 2d APIs, and heavily use Qt, which continues to surprise me with how much thought and skill has been put into it.
I enjoy RPGs (turn-based and action-based), and some FPSes, but lately have caught myself playing alot of turn-based strategies for some reason.
(And in case you were wondering, my profile picture is of Bertie Wooster from the BBC Jeeves and Wooster series)