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Servant of the Lord

Member Since 24 Sep 2005
Online Last Active Today, 04:16 PM

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+1Voted up Game entity system: Interactions between Lua and C++Today, 03:07 PM
+3[Question] map algorithm in sdl is flickerin'Today, 07:37 AM
+1Logged inYesterday, 06:12 PM
+3Draw all items from std::mapYesterday, 05:15 AM
+3Defining a struct in a header so that I can use my varaible anywhereYesterday, 04:22 AM
+3Pass anything as constructor without varargsYesterday, 04:11 AM
+1Voted up Safety vs EfficiencyJul 31 2015 10:23 PM
+3[Question] map algorithm in sdl is flickerin'Jul 31 2015 07:47 PM
+1Voted up Pass anything as constructor without varargsJul 31 2015 06:58 PM
+1Logged inJul 31 2015 06:57 PM
+3[Question] map algorithm in sdl is flickerin'Jul 31 2015 06:15 PM
+3Draw all items from std::mapJul 31 2015 06:15 PM
+3Pass anything as constructor without varargsJul 31 2015 06:14 PM
+3Pass anything as constructor without varargsJul 31 2015 06:14 PM
+3comment from Servant of the LordJul 31 2015 05:30 PM
+3Draw all items from std::mapJul 31 2015 04:32 PM
+3Dropbox + TortoiseSVN; Where is the advantage? (New to SC)Jul 31 2015 02:43 PM
+3Dropbox + TortoiseSVN; Where is the advantage? (New to SC)Jul 31 2015 02:42 PM
+3Dropbox + TortoiseSVN; Where is the advantage? (New to SC)Jul 31 2015 02:42 PM
+3Pass anything as constructor without varargsJul 31 2015 12:18 PM
+3Pass anything as constructor without varargsJul 31 2015 12:16 PM
+1Voted up Hierarchy of meshes and entitiesJul 31 2015 11:45 AM
+1Voted up Draw all items from std::mapJul 31 2015 11:41 AM
+3Pass anything as constructor without varargsJul 31 2015 11:39 AM
+3Pass anything as constructor without varargsJul 31 2015 11:39 AM
+1Voted up [Question] map algorithm in sdl is flickerin'Jul 31 2015 10:54 AM
+1Voted up [Question] map algorithm in sdl is flickerin'Jul 31 2015 10:53 AM
+3[Question] map algorithm in sdl is flickerin'Jul 31 2015 07:02 AM
+3[Question] map algorithm in sdl is flickerin'Jul 31 2015 01:00 AM
+3[Question] map algorithm in sdl is flickerin'Jul 30 2015 10:45 PM
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