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Servant of the Lord

Member Since 24 Sep 2005
Offline Last Active Yesterday, 04:35 PM

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+3comment from Servant of the LordToday, 02:10 AM
+3comment from Servant of the LordYesterday, 06:52 PM
+3comment from Servant of the LordYesterday, 05:31 PM
+1Logged inOct 23 2014 06:42 PM
+3Grades of planets (colonization level)Oct 23 2014 05:09 PM
+3Grades of planets (colonization level)Oct 23 2014 04:28 PM
+1Voted up Animate in place?Oct 23 2014 01:41 PM
+1Voted up Animate in place?Oct 23 2014 01:41 PM
+3Why do unused game assets get stored in the game?Oct 23 2014 03:42 AM
+3Acceptable resolution for character turning?Oct 23 2014 12:49 AM
+3Acceptable resolution for character turning?Oct 23 2014 12:49 AM
+3Acceptable resolution for character turning?Oct 23 2014 12:49 AM
+3Why do unused game assets get stored in the game?Oct 22 2014 08:52 PM
+1Logged inOct 22 2014 08:16 PM
+3Design question: Managing multiple methodsOct 22 2014 05:47 PM
+3Highest level of math needed for 2D game development?Oct 22 2014 05:13 AM
+3Trading and deck management in a multiplayer card gameOct 22 2014 02:09 AM
+1Voted up What is bad about a cache miss since a initial cache miss is inevitableOct 21 2014 10:28 PM
+1Voted up Design question: Managing multiple methodsOct 21 2014 10:22 PM
+1Voted up What is bad about a cache miss since a initial cache miss is inevitableOct 21 2014 09:44 PM
+1Voted up Removing @?Oct 21 2014 09:41 PM
+1Logged inOct 21 2014 07:40 PM
+3comment from Servant of the LordOct 21 2014 02:01 PM
+3comment from Servant of the LordOct 21 2014 01:16 PM
+1Logged inOct 20 2014 08:20 PM
+3Switching IDE, having issue with "code completion"?Oct 20 2014 07:10 PM
+3Percentage Health (100%) vs. Numbered Health (100/100)? Which ones better?Oct 20 2014 07:07 PM
+3Planning a Complex NarrativeOct 20 2014 06:12 AM
+3Percentage Health (100%) vs. Numbered Health (100/100)? Which ones better?Oct 19 2014 09:42 PM
+1Logged inOct 19 2014 08:13 PM
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