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Servant of the Lord

Member Since 24 Sep 2005
Online Last Active Today, 03:20 PM

Topics I've Started

Missing Microsoft DLLs in Win8.1 x64 when compiling in x64

17 December 2014 - 07:08 PM

I'm compiling my project for x64 architecture the first time, on Win8.1 x64.


I'm using MinGW64.


It compiles fine, and I also recompiled the DLLs I use (Boost, SFML, and prebuilt Qt binaries using the same compiler).

Upon running, it crashes complaining of missing DLLs.


Using the x64 version Dependency Walker, I see that these DLLs are missing:

API-MS-WIN-CORE-SHUTDOWN-L1-1-1.DLL          (delay-loaded) 
EXT-MS-WIN-NTUSER-UICONTEXT-EXT-L1-1-0.DLL   (delay-loaded) 

I've never seen those DLLs before, but apparently they end up as a dependency of both SFML and boost_filesystem when compiled in x64 (or perhaps just when compiled with the particular compiler I downloaded?).


Anyway, some googling suggests they may be part of the Visual Studio 2013 runtime, but I also noticed they are in both the WinSxS folder, but also a folder called 'downlevel' located at C:\Windows\System32\downlevel


I've never noticed/seen that 'downlevel' folder before. Is that new in Win8.1, or new with x64 versions of Windows, or what?


They are linked to by DLLs that are linked to by other DLLs that are part of the Windows OS (winmm.dll) that 


I could've potentially been linking to them on my old machine and just never had a problem with them before, but now they are either missing or suddenly required AND missing. "now" meaning after migrating from Win7 to Win8.1 or after migrating from x86 to x64.


Is there a way I can remove the dependency on them? I'm having difficulty finding information about them or why they are suddenly now missing/needed.

Terminology: 'Skew', 'Rotate', 'Scale', but what is '______...

06 November 2014 - 04:53 PM

In art programs, you can 'manipulate' selections of images in various ways.

Some examples of manipulation operations are 'Skewing', 'Shearing', 'Scaling', and (possibly) 'Rotating'.




I understand there might not be a "standardized" term, but I was wondering if there is a commonly-used term for highlighted manipulation/operation?

What's happening in the image is the user grabbing a single corner of the image and 'stretching' (!) that one corner independently of the other three corners.

Saving twitter conversations

04 August 2014 - 12:31 PM

Sometimes I want to save a twitter conversation... But most of the tools out there require the entire conversation to be using a specific hashtag.


I'd like a tool where you specify a range of time (i.e. the past 15 minutes), and the handles of people involved in the conversation, and it provides a list of all the tweets by all those people within that timeframe, letting you remove with an [x] button all the unrelated tweets.


This seems like a much better solution than hashtags! At least, in the way that I have conversations on twitter. Even hash-tag based conversations, people sometimes forget to add the hashtag, losing gaps of the conversation.


Conversations recorded by replies are buggy also - because the conversation is jumping all over the place once more than two people are involved in the conversation.


Does any tool like this already exist? Anyone want to make one? biggrin.png

Your focus as a creator and consumer?

20 July 2014 - 03:35 PM

Splitting off of this topic, I mentioned that between two writer friends and myself, we each write exploring a different 'focus' (for lack of a better word). One writes books, another manga, and myself games. All of us are currently unpublished, so unfortunately I can't link to any of their works as examples.


(Copy+paste from my post in the other thread:)


I realized that alot of our differences in creative ideas come down to what our "primary focus" is.


One of them holds story as the primary focus, and the world is merely the setting for the story, and the characters are the vehicle for the story. Don't get me wrong, her worlds and characters are very awesome and aren't shortchanged at all - but the characters and world are tools to tell the story.


The other artist/writer holds her characters as the primary focus. She creates worlds and writes stories to explore those characters. The world and story becomes the tool to explore the characters.


And I am always world-focused. I create stories and characters to flush out and explore my worlds. I try to make interesting stories and interesting characters, but they are the lens through which my world can be explored.


Now just because these three focuses are our primary creative inspirations, it actually, oddly, isn't very noticeable in our works [unless you are really analyzing them]. I read my story-focused friend's work because I enjoy the world she created. Just like I read Tolkien for the world, whereas others read Tolkien for the characters, and still others read Tolkien for the plot. A good work should be enjoyable to readers coming with any of those three perspectives.



So, my questions are:

1) Have you noticed this concept before in your own works? What focus do you personally find yourself creating from?


2) Have you ever noticed a specific book or game lopsided in favor of one over another?

I might suggest that Elder Scrolls games, for example, are primarily world-focused (but that'd be easy to debate, so I'm not firmly holding that stance).

I never played Mass Effect, but it might be less noticeable whether that is character-focused, universe-focused, or story-focused.


3) What other possible 'focuses' are there? I'm not talking about things like gameplay or graphics. I mean 'focuses' that are equally applicable to books. [really, my primary question]

Game content source repository?

23 June 2014 - 10:02 PM

What do you gentlemen/ladies use for keeping histories of your game content?

I mean things like game maps, image files, and so on?


I use Hg for source code, and was previously committing my artwork into the same repository, but I've come to the conclusion that this isn't a good idea, because the repository is growing too large.