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Sembiance

Member Since 29 Sep 2005
Offline Last Active Mar 10 2013 08:30 AM

Topics I've Started

My new HTML5 multiplayer card game

27 February 2013 - 05:46 PM

Hello everyone!
 
For the past several months I have been working on a new HTML5 web game.
 
It is called World of Card Games and can be found here: http://worldofcardgames.com
 
It is a collection of popular multilpayer card games such as Spades, Hearts and Go Fish.
 
Here are some screenshots:
 
 
 
Currently it has the following features:
  • Tutorials for each game

  • Robot players

  • Private tables

  • 8 decks

  • 90+ wallpapers

  • 100+ avatars

 
 
I still have lots of things I want to add in the future. Such as:
  • New Games: Euchre, Rummy, Whist, Canasta and more

  • New Features: Statistics, ratings, sound, leaderboards and more

 
 
I would greatly appreciate any bug reports, comments or suggestions!
 
Thanks!

Feedback Requested: Javascript Solitaire Game

06 August 2007 - 11:31 AM

Hello everyone! I've been working on my first game ever over the past few months. (I don't count the text adventure games I wrote on the Commodore as a kid.) It's basically just Solitaire, but I wrote it in javascript. I know that Solitaire isn't a very original game concept, but I've tried to make the game work in as many browsers as I can and be fun to play with lots of features. The game is NOT DONE YET, but I would love it if you could take a look at let me know you encounter any bugs I'd also love any feedback at all that you might have. The URL is: http://worldofsolitaire.com Comments are very appreciated! Thanks! EDIT: Wanted to post a screenshot:

How to correctly handle camera movement with gluLookAt?

10 October 2005 - 04:45 PM

Hi, I've been doing C/C++ for about 12 years now but I'm new to OpenGL and the 3D world :) I'm using a slightly modified Lesson 3 from NeHE with a simple rotating Pyramid. My goal is to be able to 'fly around' the pyramid by using the mouse. I'm using gluLookAt to successfully get closer to the object, and move further away by changing the z index of the camera position. However changing the X and Y locations appear to have to difference whatsoever. Here is the code with how I am rendering it:
///////////////////////////////////////////////////////////////////////////
// DrawGLScene
void DrawGLScene(void)
{
	static GLfloat		rtri=0.0f;

	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);	// Clear the screen and the depth buffer
	
	glLoadIdentity();									// Reset the view
	gluLookAt(gXLoc, gYLoc, gZLoc, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);

	//glTranslatef(0.0f, 0.0f, 0.0f);					// Move Left 1.5 Units And Into The Screen 6.0

	glRotatef(rtri, 0.0f, 1.0f, 1.0f);

	glBegin(GL_TRIANGLES);
		glColor3f(1.0f, 0.0f, 0.0f);			// Red
		glVertex3f(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Front)
		glColor3f(0.0f, 1.0f, 0.0f);			// Green
		glVertex3f(-1.0f, -1.0f, 1.0f);			// Left Of Triangle (Front)
		glColor3f(0.0f, 0.0f, 1.0f);			// Blue
		glVertex3f(1.0f, -1.0f, 1.0f);			// Right Of Triangle (Front)
		glColor3f(1.0f, 0.0f, 0.0f);			// Red
		glVertex3f(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Right)
		glColor3f(0.0f, 0.0f, 1.0f);			// Blue
		glVertex3f(1.0f, -1.0f, 1.0f);			// Left Of Triangle (Right)
		glColor3f(0.0f, 1.0f, 0.0f);			// Green
		glVertex3f(1.0f, -1.0f, -1.0f);			// Right Of Triangle (Right)
		glColor3f(1.0f,0.0f,0.0f);				// Red
		glVertex3f( 0.0f, 1.0f, 0.0f);			// Top Of Triangle (Back)
		glColor3f(0.0f,1.0f,0.0f);				// Green
		glVertex3f( 1.0f,-1.0f, -1.0f);			// Left Of Triangle (Back)
		glColor3f(0.0f,0.0f,1.0f);				// Blue
		glVertex3f(-1.0f,-1.0f, -1.0f);			// Right Of Triangle (Back)
		glColor3f(1.0f,0.0f,0.0f);				// Red
		glVertex3f( 0.0f, 1.0f, 0.0f);			// Top Of Triangle (Left)
		glColor3f(0.0f,0.0f,1.0f);				// Blue
		glVertex3f(-1.0f,-1.0f,-1.0f);			// Left Of Triangle (Left)
		glColor3f(0.0f,1.0f,0.0f);				// Green
		glVertex3f(-1.0f,-1.0f, 1.0f);			// Right Of Triangle (Left)
	glEnd();
	
	SDL_GL_SwapBuffers();			// Draw it to the screen

	rtri+=0.2f;
}

C/C++ Code Database Website

29 September 2005 - 11:06 AM

Hi Folks, I just wanted to let you know about a website I put live about a month ago. I worked on it for well over a year. It allows you to search over 175 million lines of open source C/C++ code. It actually understands C/C++ syntax, thus giving you better results and code browsing capability. It has several game packages indexed as well as game development libraries. You can find the site here: http://csourcesearch.net/ I hope those of you working in C/C++ will find it useful :)

Video of the GDC 2005 rant?

29 September 2005 - 08:57 AM

Is there video anywhere online available of the GDC 2005 rant? I'd love to see that! [Edited by - Sembiance on September 29, 2005 5:02:05 PM]

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