Jump to content

  • Log In with Google      Sign In   
  • Create Account

The Steve

Member Since 04 Oct 2005
Offline Last Active Nov 16 2013 11:56 AM

Topics I've Started

Diagram of the complete directx pipeline and render process?

09 August 2012 - 02:15 PM

More often than once I've found myself saying "Ok, how does this work again?" when I want to make a DirectX project. Simplified versions of the pipeline, like the one given by Nvidia, are easily available. But has anyone ever made a "How a scene is rendered completely" flowchart that starts with win32 windows initialization, deals with vertex and index buffers, pixel and vertex shaders, etc? I think something like that would be really useful.

What's the best "new" technology to learn first? CUDA, HLSL, DX11 trickery?...

07 August 2012 - 09:50 AM

I'd like to catch up on some of the latest graphics technologies, specifically some of the neat tricks that have come out in the past 4-5 years. But I've been caught up on which would be the best to learn, as it looks like there is a lot of varied platform independent stuff and a LOT of new advances. I have a decent, which is to say not very decent, understanding of beginner DirectX and OpenGL features. I'd like to dive into something more technical and cool. Advice welcome! Posted Image

How do you suppose a map like this is rendered?

06 August 2012 - 02:03 PM

Here's a screenshot from Paradox's "Europa Universalis III." It's a strategy game in the vein of the Total War genre, with an emphasis on a real time aspect of the strategy.


What I'm wondering is how a map like that is rendered in directx/opengl. Do you imagine it's a model? An image with 3D faked? How do you think you could highlight the countries?

easy way to plot coordinates for your own reference?

29 April 2011 - 05:09 PM

I'm writing some basic primitive functions and making some index buffers. I've been using pencil and paper to see it for the moment, but that's getting old and tedious. Does anyone know a cool utility I can use to plot multiple points simply? I'm just looking for a simple 3d plotter.

Anyone know a good DirectWrite tutorial for Direct3D?

18 April 2011 - 11:01 AM

I'm refactoring some of my directx10 code to directx11 and trying to figure out DIrectWrite for my text functions. From MSDN, I hear that they're switching everything to this and that directwrite is now included with direct3d. But, eh - I can't find a tutorial that actually shows 3d Rendered text with directwrite. Anyone know an example?