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Member Since 05 Oct 2005
Offline Last Active Yesterday, 09:42 PM

Posts I've Made

In Topic: Microsoft buys Mojang for $2.5 Billion

16 September 2014 - 01:14 AM

I'm really looking forward to a Minecraft 2 with a proper API honestly. Sure someone else could make it, but Microsoft has a ton of game studios. Their Team Dakota and Skybox Labs studio is releasing Project Spark in a few weeks. I honestly think because of their background in building an API for Project Spark and their work on sandbox games (and unless the whole team is continuing work on Project Spark) it might be their goal. Just guessing though after scanning MS's studios and trying to figure out their goals and plans. Having two studios finishing development on a project and needing a new IP they spend 2.5 billion. Far fetched, but possible.

In Topic: GOTO, why are you adverse to using it

04 September 2014 - 10:39 PM

I have no aversion. The way I write code means a goto is never necessary. I've never ran into a problem and thought to myself that a goto would be cleanest solution in C#, Javascript or C++. Maybe it's useful outside of those languages. I remember seeing it used in C and that's it. I use lambdas a lot and lambda callbacks rather than returns. It's very flexible especially with asynchronous stuff.

In Topic: X99 is out tomorrow. Let's talk high end builds.

28 August 2014 - 11:44 PM

I've been waiting a long time to upgrade. I'll be doing the whole 5960X with SLI 880 GTX and 32 GB DDR4 with three 512 GB SSDs in RAID 5. I have to wait until the 880 GTX comes out for the main purchases though as I don't have a desktop GPU. I'll pick up the CPU once I see the benchmarks. (There are leaked ones which indicate it's amazing and overclocks to 4 GHz easily).

In Topic: GUI Scissor

21 August 2014 - 10:24 PM

Assuming you only need rectangles you can just passing in the x, y, width, height region as a uniform to your pixel shader and discarding pixels outside the region.

In Topic: Cardboard VR

20 August 2014 - 01:05 AM

You should probably pick up a DK2. It's hard to match the realism and head tracking. I mostly just tried a ton of demos with mine and showed it to coworkers so far. Still waiting to build a new machine before I go any further really. A huge part of doing VR especially with the DK2 is having a constant 75 fps. There are DK2 demos that use the head tracking portion to select UI selects that you look at. Helix is a good example which uses it to start the demo and select from the UI.


Kind of hoping the commercial one has eye tracking since it would open up a lot of options for interacting with a UI. About having a gamepad through I'm just using my xbox one controller which works really well. (Playing Skyrim for instance).



This is a minor problem for me, as I'm writing my own demos as WebGL apps in HTML5 (both to make it easier to test and to avoid having to take time out ot get setup with and learn to program Android apps), and the current builds of Google Chrome and Firefox do not support gamepads on smartphones, only desktop computers.


If you want to make a proof of concept look into websockets. It's used in some Oculus HTML5 demos. Essentially you launch a websocket server and have your browser connect to the localhost websocket server. You then feed your controller input or Oculus Rift data to the browser to use. Might be able to do something with phonegap for phones and tablets as a temporary fix.