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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Member Since 05 Oct 2005
Offline Last Active Dec 20 2014 12:17 AM

Posts I've Made

In Topic: Can You Solve This 4th Grade Math Problem ?

23 November 2014 - 05:23 AM

Here's how I solved it. I saw that since U is given to be 5 then S must be 2, 3, 4, 7, or 9 (can't be 1 since the dividend is a 3 digit number). Then E must be one of the remaining digits 1, 2, 3, 4, 7, 9. Just go through the combinations. Still this does take time to solve.

In Topic: Microsoft buys Mojang for $2.5 Billion

16 September 2014 - 01:14 AM

I'm really looking forward to a Minecraft 2 with a proper API honestly. Sure someone else could make it, but Microsoft has a ton of game studios. Their Team Dakota and Skybox Labs studio is releasing Project Spark in a few weeks. I honestly think because of their background in building an API for Project Spark and their work on sandbox games (and unless the whole team is continuing work on Project Spark) it might be their goal. Just guessing though after scanning MS's studios and trying to figure out their goals and plans. Having two studios finishing development on a project and needing a new IP they spend 2.5 billion. Far fetched, but possible.

In Topic: GOTO, why are you adverse to using it

04 September 2014 - 10:39 PM

I have no aversion. The way I write code means a goto is never necessary. I've never ran into a problem and thought to myself that a goto would be cleanest solution in C#, Javascript or C++. Maybe it's useful outside of those languages. I remember seeing it used in C and that's it. I use lambdas a lot and lambda callbacks rather than returns. It's very flexible especially with asynchronous stuff.

In Topic: X99 is out tomorrow. Let's talk high end builds.

28 August 2014 - 11:44 PM

I've been waiting a long time to upgrade. I'll be doing the whole 5960X with SLI 880 GTX and 32 GB DDR4 with three 512 GB SSDs in RAID 5. I have to wait until the 880 GTX comes out for the main purchases though as I don't have a desktop GPU. I'll pick up the CPU once I see the benchmarks. (There are leaked ones which indicate it's amazing and overclocks to 4 GHz easily).

In Topic: GUI Scissor

21 August 2014 - 10:24 PM

Assuming you only need rectangles you can just passing in the x, y, width, height region as a uniform to your pixel shader and discarding pixels outside the region.