Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


haegarr

Member Since 10 Oct 2005
Offline Last Active Yesterday, 04:20 AM

Reputation Earned

RepItemWhen
+1Voted up Can't get skeletal animation to workYesterday, 03:09 AM
+1Logged inYesterday, 02:43 AM
+1Logged inNov 21 2014 01:45 AM
+1Logged inNov 20 2014 01:38 AM
+1Logged inNov 19 2014 02:10 PM
+1Logged inNov 18 2014 01:41 AM
+1Logged inNov 17 2014 01:53 AM
+1Logged inNov 16 2014 04:10 AM
+1Logged inNov 15 2014 04:26 AM
+1Voted up Resource managementNov 14 2014 01:23 PM
+1Voted up Resource managementNov 14 2014 01:23 PM
+1Logged inNov 14 2014 02:19 AM
+3ECSNov 13 2014 09:07 AM
+1Logged inNov 13 2014 02:18 AM
+3glBlendFunc for multiple render targetsNov 12 2014 06:05 PM
+3Computing Normal VectorsNov 12 2014 02:27 AM
+1Voted up Scene Graph + Visibility Culling + RenderingNov 12 2014 01:44 AM
+1Voted up Computing Normal VectorsNov 12 2014 01:40 AM
+1Logged inNov 12 2014 01:34 AM
+3Scene Graph + Visibility Culling + RenderingNov 11 2014 07:43 PM
+3Computing Normal VectorsNov 11 2014 07:42 PM
+3Computing Normal VectorsNov 11 2014 07:04 PM
+3Scene Graph + Visibility Culling + RenderingNov 11 2014 05:09 PM
+3Computing Normal VectorsNov 11 2014 04:25 PM
+3Computing Normal VectorsNov 11 2014 01:10 PM
+3Computing Normal VectorsNov 11 2014 10:04 AM
+3Deciding graphics interface on initNov 11 2014 08:39 AM
+1Voted up using technology as magicNov 11 2014 04:14 AM
+3Computing Normal VectorsNov 11 2014 02:31 AM
+3Computing Normal VectorsNov 11 2014 02:27 AM
PARTNERS