New year, new question
Speaking of iOS: I'm in the necessity to write a custom CAValueFunction (that computes a CATransform3D from an angle). The pre-defined functions are not sufficient, because I need to compute a product like
M1 * M2 * M3
where just M2 is animated (by a kCAValueFunctionRotateY). A custom CAValueFunction would solve the problem smartly. However, it seems me from Apple's documentation, that writing a custom CAValueFunction is not wanted (by Apple, not by me ), because I can't find the description (of the API) how a value function works in detail. Has anybody here already done such a thing, please?
haegarrMember Since 10 Oct 2005
Offline Last Active Today, 11:13 AM
Although being a professional programmer for years, game development is just one of my hobbies (nearly as long as programming yet, and that is a loooong time).
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