Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 17 Oct 2005
Offline Last Active Jun 21 2014 11:37 AM

Posts I've Made

In Topic: Bell's theorem: simulating spooky action at distance of Quantum Mechanics

14 June 2014 - 03:56 AM

I didn't read all the posts and don't know about quantum mechanics, but you know that the numbers returned by rand() aren't very random, right? You'd probably want a better pseudorandom generator, or maybe a (physical) random source.

In Topic: fractal result by accident

06 February 2014 - 06:59 AM

I am impressed with the patience shown here. It's a Moire pattern.

In Topic: How to stick on slopes?

26 November 2013 - 12:35 PM

I had the same problem and my approach was to suck the character down to the ground when it was touching the ground last frame and <= [some limit] distance from the ground this frame. I set [some limit] based on the max x velocity and max slope of the ground.

In Topic: Embedding data into an executable.

18 October 2013 - 12:01 PM

Resource scripts are just text files, and the ones I've used are really simple - just an integer ID and a filename of the data to embed.


The 'custom build step' tab in the project options is probably the place to do the compile-time generation.

In Topic: Embedding data into an executable.

17 October 2013 - 02:48 AM

This doesn't really directly answer your question, since it's not using VS itself, but MinGW comes with a command line resource compiler. You could generate the data the resource script references at compile time, or the resource script itself via a makefile. But its output is in GCC's object file format which I'd guess is not compatible with the VS linker.


But Surely VS2012 express has a resource compiler even if it doesn't have an editor? In my old version of VS, it's called RC.exe. The IDE itself calls this and CL.exe to actually do the build.