I don't know if this is the right forum for this.
Are there any resources for the technical side of game design on the web? By the technical side I don't mean how to code and stuff like that. What I mean is something that would lead to less inexperienced game designers from trying to make Skyrim on a gameboy advance. In other words an article that is a sign of the time in regards to what is possible and what isn't, and the techniques (not necessarily implementation) that would allow for the more taxing behaviors of certain types of games/graphics. Something that would allow a game designer to communicate better and be a more effective member of the team rather than just "being a dreamer". (not my opinion)
Whats possible on a given platform is pretty much irrelevant.
The only thing that matters is:
What can your team actually do with the platforms you have access to in the time you have available for it ?
Designing any reasonably complex game without knowing what human resources you have available is pretty much doomed to fail, the platform is only a consideration if you are pushing close to its limits (and even then your human resources will be the biggest factor in determining how close to the limit you're actually able to get).