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LordRhys

Member Since 19 Oct 2005
Offline Last Active Yesterday, 06:47 AM

Posts I've Made

In Topic: DirectX 10 - Displaying tile squares as...squares?

11 August 2014 - 08:35 AM

Can you post your Draw function code? I'm willing to bet we will find an issue there that is causing you to draw your image stretched.

In Topic: Programming Role Playing Games with Directx 2nd Edition

30 July 2014 - 01:04 PM

I just found this book available which looks like the update your looking for: Programming Role Playing Games All in One, Third E Paperback – Jun 17 2008, it uses DirectX 10.

In Topic: Programming Role Playing Games with Directx 2nd Edition

30 July 2014 - 12:59 PM

I have this book also and am currently going through it, the code uses DirectX 9 which is still viable, what are you wanting to patch it to? I would just load it up in VS 2012 or something similar and see what falls over and make those changes, then you can look at optimizing it for C++ 11 if you want. I think it should still run as is though. The official website is Cengage http://www.cengagebrain.com/shop/ISBN/9781592003150?cid=APL1

In Topic: XNA vs Other

14 July 2014 - 07:05 AM

Monogame would be the better choice, they are close to getting the content pipeline working on its own but what you can do is develop the content pipeline info i.e. the .xnb files in class and copy them into the monogame solution. Currently that is how Monogame uses content resources anyway. Your code would be the same between both with maybe a few minor changes. Monogame is cross-platform capable so you can convert your game to a smartphone.

In Topic: Game engine for beginners, details here...

30 June 2014 - 10:11 AM

I started programming in VB all the way back with VB3, I thought C# was too difficult also, but what I learned was you just need to get the Syntax difference mastered and it's a much more robust language to work with. As far as Unity goes, I don't know where your looking but I have found almost 40GB worth of Video Tutorials, 20GB of assets sources, and a ton of other helpful tidbits; along with 4 different books which start you at the beginning. To me the most difficult part of Unity is getting a hang of its GUI. go to www.BergZergArcade.com and you can download an entire Hack-N-Slash RPG Game Tutorial, last I checked it like 280 videos and stats you from scratch.

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