- Viewing Profile: Posts: LordRhys
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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In Topic: Microsoft burned down my home, where now?
01 May 2013 - 05:21 AM
There are rumors already that MS has a new version of a managed Direct X language that will coincide with the release of the new XBOX version
In Topic: C++ - freeing dynamic memory
26 April 2013 - 09:10 AM
Another example:
int* ptr1=NULL, ptr2=NULL, ptr3=NULL, ptr4=NULL;
ptr1=new int;
ptr2=ptr1;
ptr3=ptr2;
ptr4=ptr3;
delete ptr4;
Am I freeing ptr1-3, when freeing ptr4?
From what I read in C++ Primer Plus this wouldn't work since ptr2,ptr3, and ptr4 are not considered pointers but ordinary int variables, the statement would have to be:
int* ptr1 = NULL, *ptr2 = NULL, *ptr3 = Null, etc...
int* ptr1=NULL, ptr2=NULL, ptr3=NULL, ptr4=NULL;
ptr1=new int;
ptr2=ptr1;
ptr3=ptr2;
ptr4=ptr3;
delete ptr4;
Am I freeing ptr1-3, when freeing ptr4?
From what I read in C++ Primer Plus this wouldn't work since ptr2,ptr3, and ptr4 are not considered pointers but ordinary int variables, the statement would have to be:
int* ptr1 = NULL, *ptr2 = NULL, *ptr3 = Null, etc...
In Topic: xna random number in 2d
26 April 2013 - 08:37 AM
why are you trying to create a bounding box within the method that your creating a new random object? Your object class should already be able to create a bounding box for itself using the vector location that you provide for it. If you use the code code above provided by Andy474 and pass that into your call for a 'New Object' it should have it's bounding box otherwise the question your asking is not what your looking for.
In Topic: Calculating RPG Loot Drop Chance?
15 April 2013 - 07:07 AM
Check out this article, I think it will provide exactly what your looking for, it basically describes how most commercial MMO's implement random loot tables.
http://www.codeproject.com/Articles/420046/Loot-Tables-Random-Maps-and-Monsters-Part-I
In Topic: Have an idea for board game but don't know to implement it. Need help!
15 April 2013 - 06:55 AM
If your dead set on the c family, you may want to look at Monogame, it's based in C# and you can port that to iOS or Android with their development kits. Although, I would really look into HTML5 and Javascript as thats the upcoming mobile platforms.
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