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LordRhys

Member Since 19 Oct 2005
Offline Last Active Jul 24 2014 05:08 AM
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Posts I've Made

In Topic: XNA vs Other

14 July 2014 - 07:05 AM

Monogame would be the better choice, they are close to getting the content pipeline working on its own but what you can do is develop the content pipeline info i.e. the .xnb files in class and copy them into the monogame solution. Currently that is how Monogame uses content resources anyway. Your code would be the same between both with maybe a few minor changes. Monogame is cross-platform capable so you can convert your game to a smartphone.

In Topic: Game engine for beginners, details here...

30 June 2014 - 10:11 AM

I started programming in VB all the way back with VB3, I thought C# was too difficult also, but what I learned was you just need to get the Syntax difference mastered and it's a much more robust language to work with. As far as Unity goes, I don't know where your looking but I have found almost 40GB worth of Video Tutorials, 20GB of assets sources, and a ton of other helpful tidbits; along with 4 different books which start you at the beginning. To me the most difficult part of Unity is getting a hang of its GUI. go to www.BergZergArcade.com and you can download an entire Hack-N-Slash RPG Game Tutorial, last I checked it like 280 videos and stats you from scratch.

In Topic: (c#) list of lists of lists or outside helpers?

09 June 2014 - 08:39 AM

I use Lists and Dictionaries in my program but in the format of Lists of Lists of Lists. My Items (Objects) have properties that can be used for some of the things you mention like does the bottle contain Wine, Water, some other liquid which in of itself may be contained in a different list or dictionary of liquids. My Table object would contain a list of objects on it that can be removed from the list if taken or added to if an object is placed there. You can use a database and your objects in lists can be the keys to the database object. Since you are using C# you may want to check out the Entity Framework and see if that can help you in solving your planning dilemma.

In Topic: Spawn point and check point SFML

07 February 2014 - 07:51 AM

other thing you may want to look into is State machines, you really should have that start menu screen in a different state from your actual play screen this way the click on the Play button has no effect on your play screen and you player sprite will spawn in where you specified.

In Topic: Hidden Object Game

05 February 2014 - 07:45 AM

What you need to do is go to Amazon, B&N, or directly to PackT publishing and get Unity 3.x Game Devel. By Example - Beginner's Gde. - R. Creighton (Packt, 2011, that book will take you through various Game Tutorials on which by the end of the 2nd game you will know how to do everything that your asking us tot ell you how to do. It's very concise and easy to follow.

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