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LordRhys

Member Since 19 Oct 2005
Offline Last Active Mar 04 2016 03:19 PM

Posts I've Made

In Topic: Help me find tutorial to make this type of game

27 October 2015 - 06:50 AM

Go to Youtube, subscribe to Heartbeast channel, you will learn programming in GameMaker, he also has a book in print and a Udemy course you can take.

In Topic: Where to start learning UE4 programming

26 October 2015 - 11:23 AM

Do a search on Packtpub.com there is a new book coming out, and I'm sure you can still use many of the older Unreal Engine dev books.

In Topic: Flip sprite in sprite sheet using Graphics2D

08 December 2014 - 12:11 PM

wouldn't this work to flip the image since it is just a form of rotation. http://www.java2s.com/Tutorial/Java/0261__2D-Graphics/Rotatesashapeaboutthespecifiedcoordinates.htm

In Topic: 3D editable world saving and generating in Unity.

08 December 2014 - 11:52 AM

Since yousay your using Unity the answers are pretty much right there, you can store the resource locations in an XMl file, use Unity Scripting to read the locations and place them in the world, and also use Unity Scripting to remove them and when you save write them to your save file in XML format. When you load you read the saved XML instead of the base XML. This will also allow you to eventually have a persistent world where resource nodes can grow back over time and be harvested again.

In Topic: C# .Net Open Source

20 November 2014 - 01:22 PM

 

I don't like Mono but might try C# when it will be integrated fully in Ubuntu. When speed is comparable to C++ and doesn't pose install fuss for users, I might use it or simply stick to C++. I'm curious if Unity3D will move to MS C# as they didn't update to the latest Mono.

 

Unity3D has already started using C# as it's scripting Language and in conjuction with MS has developed a Visual Studio Plugin that will interface with it for writing your scripts while in Unity.

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