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Grafalgar

Member Since 26 Oct 2005
Offline Last Active May 30 2013 11:47 PM
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Topics I've Started

OtterUI - Open Source UI Library

10 April 2013 - 09:49 PM

Hi folks,

 

Some may remember me from a few years back, but I put together a UI library & tool specifically aimed at game developers.  It's purpose was (and still is) to be cross-platform and engine-agnostic, by being developed in as vanilla C/C++ as possible, while offloading the engine-specifics to the developer.  All the actual rendering, sound, etc is handled by the developer - OtterUI just tells you what to render and when.  Same goes for file I/O, audio, and so on.

 

To show you what OtterUI can do, check out Skullgirls (http://skullgirls.com/)- its entire interface was built using the library & tool.

 

Fast forward a few years - after trying to build a company out of it, and not going very far, I've decided to make it Open Source and let the community benefit overall.  OtterUI source & latest distributables can be found on github at:  https://github.com/Grafalgar/OtterUI, and is distributed under the MIT License.

 

Let me know if anyone has any questions, otherwise, enjoy.

 

Graf


Game dev for a 7-year old?

30 November 2012 - 03:56 PM

Hi all,

A friend's daughter wants to make her own iOS game, and has storyboarded the entire thing already. It's a pretty simple 2D game, not much going on besides some interaction with potions and stuff, and now she'd like to put it together and publish on the iOS appstore. I'm trying to help her find a good game dev tool geared toward kids or *very* early beginners. DarkBASIC, GameMaker, GameSalad come to mind, but I'm thinking it might still be a little "heavy" for a 7yo.

Any suggestions?

-Graf

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