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knobby67

Member Since 01 Nov 2005
Offline Last Active Aug 30 2012 10:01 AM
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Posts I've Made

In Topic: starting opengl 3/4 issues

28 May 2012 - 01:23 PM

Thanks for the replies, you answers put me on the right track, I knew I had glew installed and was it was on the right path ( I use it for gl2 shaders) but found the dev package was glew 1.5 rather than the new 1.6.

In Topic: importing collada into blender 2.5

22 November 2011 - 09:11 AM

I'm still working with blender 2.49, so I've no experiences with 2.5, maybe you need to download and install one of this scripts:
UnifiedFBX
FBXtoXNA
Autodesk_FBX

When you are only in need of importing static,textured meshes, the .obj Format might be a good and simple alternative.


Yea I've just reverted back to 2.49, works like a treat. Also poly reduction is missing from 2.5.

In Topic: importing collada into blender 2.5

21 November 2011 - 10:51 AM

well I tried but the problem is blender can't import fbx either...

In Topic: importing collada into blender 2.5

21 November 2011 - 05:44 AM

thanks for the tip

In Topic: blender UV wrap to scale

03 November 2011 - 09:37 AM

I think there's a bug in the blender build I'm using, (ubuntu 2.11 blender 2.58) if I use the scale x box the object scales but the UV does not. However if I use extrude tool on a face and "pull" the cube to the shape I want it works fine.

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