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InsideTheAsylum

Member Since 03 Nov 2005
Offline Last Active Feb 06 2013 11:40 PM
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Posts I've Made

In Topic: Minimum Needed To Evoke Sense of Exploration

16 April 2010 - 01:19 PM

To answer the OP,

I think menu-based exploration really only works when you're involved with many different tasks at the same time. Take a look at those online browser MMORPG games where you select from menus what to build and when. These games are exciting because there is so much going on at the same time. You have a real sense of urgency to build & explore because if you don't, you're going to get wiped out. Let's say you send out an exploration party to an enemy base to see what their tech level is or what they're building -- well, there's a real sense of danger in that because they know that they're being scouted and that they might retaliate. At the same time as the scouting party is deployed, you're also scouting other people, queuing up units, planning a course of attack with your team mates, etc. However, if the only thing you can do in your game is control the actions of one scouting party via menus.. well that's not exciting. You're just playing windows explorer there's no real impact as to what you're doing.

In Topic: Tic-Tac-Toe & min-max algorithms..

04 November 2005 - 07:35 AM

Great! I kept racking my brains for several hours wondering if that was right or not.. Great to see that it was :)

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