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Member Since 11 Nov 2005
Offline Last Active Nov 12 2014 08:41 PM

Topics I've Started


18 September 2011 - 02:44 PM

Hey everybody,

I thought I would showcase my new puzzle game I'm working on for the Xbox LIVE Indie Games.

It's a puzzle game called Chains. The idea is that you must clear the board of blocks by building chains of colors. You have to stay ahead of the Timer blocks otherwise they will drop new lines of colors onto the board preventing you from reaching your next level.

There a few other special blocks.
Multipliers (score multiplier)
Locked Blocks (cannot be moved or rotated)
Add Time (adds 30 seconds to all Timer blocks)
Bomb (destroys all non-special blocks of a specific color)
Shuffle (reshuffles the board with the same colors for a better chance of making matches)
Flash (covers the board with a flash occasionally slowing the player down)
Poison (drains the time away from all Timer blocks on the board)

(click for fullsize)

Posted Image Posted Image

Posted Image Posted Image

Take a look at our blog: http://chains.onestopgamers.com
We are also on Facebook: http://www.facebook....277481962265876

There is a gameplay video on the second blog post for those that would like to take a look at the core gameplay.

The game is set to be released in April of 2012. However, we are going to be doing an open-alpha testing in about two weeks. So if you would like to try a free (limited) copy of the game, like our Facebook page and join the "Chains Alpha Test" group and you will be notified when the alpha is available for download on Windows.

Feedback is appreciated!! :)

Thanks all!


04 November 2007 - 03:51 PM

Hello to all, I haven't posted on GD.net in... a year. But I've been browsing the articles and such what not. I'm going to make an attempt at entering the 4E6 contest this year. Just wanted to say hi to everybody, and I wish everybody else luck with their 4E6 entry. :)

Java: Network Game Lag

16 March 2006 - 05:17 PM

Hello all, I have created a multiplayer pong game and so far so good. However, I've come across a small problem... lag. The game is perfectly in-sync, however, the game lags way too much. I've tried using non-blocking sockets but that doesn't work either (same results). The game is set at 30 FPS (Frames Per Second), which is set using the tradional Thread.sleep(1000/fps); Here is my source-code if you need to take a look: http://www.jamisongames.info/MultiPong/MultiPong.java I would appreciate any help that you guys can give me. Thanks and regards, Jamison

I'm Back!

02 March 2006 - 08:20 AM

Hey everybody! It's been such along time since I've been here. I'm sure nobody remembers me, I haven't posted much (if any). But I'm here to stay now. :) Jamison

AK-47 3D Model

14 November 2005 - 07:10 AM

Hey everybody, Check out my screenshots of my AK-47 I modelled in about two hours with MilkShape 3D 1.7.6 http://www.gonavitch.info/ak-47 Please do tell me what you think - and any criticism is welcome! Regards, Jamison