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Member Since 18 Nov 2005
Offline Last Active Today, 12:20 PM

dpadam450's Journal > [ICBM] New Shaders, Textures, Models + Mixamo

Posted on 25 August 2016 - 08:26 PM

*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes.  Other New First
I've decided to give the go ahead on my second project. It seems a bit crazy to work on two game projects at once, especially when I have a fu...

dpadam450's Journal > [Icbm] Update 2 - Paradrop And New Particles

Posted on 17 July 2016 - 07:42 PM

Hours till prototype complete: 177
Hours logged July3 - July 16: 43.5 I finished adding in animated sequences for my particle systems as well as my C130 paradrop functionality / animation. I also finally registered my LLC as well as trademarks. Didn't get a lot of stuff off my backlog list. Touched up some textures and what not. Going to have to get...

dpadam450's Journal > [ICBM] Prototype Video + Project Update

Posted on 05 July 2016 - 12:30 AM

I'll start with a video first. The video shows a lot of randomness, but it shows the prototyping of some AI and completeness of gameplay AI, sound, particles all starting to come together.  everything I have done is in this video. I had a couple bugs with some other things that I decided not to show...

dpadam450's Journal > Programmer Art: Better Normal Maps

Posted on 26 June 2016 - 02:01 AM

I was once discussing with someone how they were creating normal maps in this thread.
http://www.gamedev.net/topic/666662-normal-map-generator-from-diffuse-maps/  The basic idea is (and we have all done it), you take a photo texture. You use that photo for your diffuse, but you have normal mapping in your engine and you want to show it off. You simpl...

dpadam450's Journal > First Journal, Project Announced

Posted on 16 June 2016 - 08:54 PM

Welcome to my journal. Don't want to spend all day typing instead of working. I've been doing small hobby projects here and there that always seem to fail via burnout and overall lack of motivation. I think I've had 10 different game projects over 10 years now. I'm really pushing to see a project through to the end and starting some form of game comp...