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Member Since 18 Nov 2005
Offline Last Active Jul 09 2014 09:42 PM

#4854240 Deferred shading - confusion

Posted by dpadam450 on 26 August 2011 - 04:58 PM

The first thing you have to do right before you draw lights, is put the full screen diffuse to the screen. Then for each light such as a point light, you will have to draw a physical sphere , but your shader isnt drawing the sphere, its just using it to do lighting on the diffuse you already drew to the screen. It just continually blend with what is on screen and your screen will fill up as more objects are drawn.

#4848869 Remember 'tighten up the graphics' ?

Posted by dpadam450 on 14 August 2011 - 12:24 AM


AHAHA someone at work figured this out, no idea how. Again waiting to ship a title so we don't have anything to do but fix bugs when found. Well there you go everybody start applying to Sanzaru games so we can make well artist salary + .25*artist salary = programmer salary. So I guess 80/hr sounds about right.

#4848422 Remember 'tighten up the graphics' ?

Posted by dpadam450 on 12 August 2011 - 03:37 PM

After you posted that she was legit I was like WHAT? So being that we have nothing to do at work, we started researching:

Some basic searching came up with:


Shes from emeryville on her model page, and she is listed in the credits as well as the emeryvillle police department. I think shes getting 67/hr to perform other tasks.

#4846416 You have to be 18 to program...

Posted by dpadam450 on 08 August 2011 - 04:56 PM

Who follows age restrictions these days?

#4836447 Microsoft's No-Bid Contracts

Posted by dpadam450 on 17 July 2011 - 12:49 PM

I see, so in your world kids go around eatting light bulbs?

No, but they do knock over lamps

Yea the issue is tiny bits of mercury screw up kids. If you search about it it will tell you about certain cases. I broke a mercury cfl and went nuts cuz I had heard how bad they were and it was like "leave immediately for 15-30 minutes. Shut off your air conditioning. You cant use a broom. And you should use duct tape all over your floor." People break bulbs it just happens.

As for chemicals. I never ever thought to drink a poisonous chemical accidently or for a joke with others. Kids know those are serious things. Lightbulbs on the other hand are well just lightbulbs. Unless you educate kids about if one breaks, then they appear harmless.

Perhaps you've not met someone who's been overweight from childhood, but this girls life is completely different now.

Every one of my friends suprisingly was fat or really fat, and I was like the skiniest dude in my school. And most of them are still fat when they leave their parents house. Look its a problem, but stealing kids? Where are we going to put them? We don't have money for prisons, let alone millions of obese kids. We would have to borrow more money to build facilities. And what percentage of body fat or weight does it have to be? If you go over a pound then your fined, over 5 pounds and your fined and kids taken away? Its just too much bureaucracy. Should we require obese people not to have kids then and just prevent the whole thing? With the government it would never stop. Its all about control. The government controls SO much more than listed in those, or is trying to pass so much more.

Pretty soon the trend is going to be that an official study came out and violent videogames make kids murderers, so you have to let the gov't randomly come into your house to see what your kids are playing to make sure they are playing looney tunes, and if not, then they will snatch your kids.

#4836065 Microsoft's No-Bid Contracts

Posted by dpadam450 on 16 July 2011 - 12:02 PM

Well vote for Ron Paul then if you hate the government regulation
Jail time for planting a garden
Jailed for selling milk
Kids fined for selling lemonade (happens all the time)
Government takes your kids if they are fat

This is the most interesting one. Obama just signed an executive order (god damn he loves his power). So homeland security is watching farms? You plant a seed made by nature, it grows in nature. For some reason we need homeland security for this. Meanwhile the gov't is pushing all this GMO food.
Obama to takeover farms

#4832541 need start up help! absolutely clueless..

Posted by dpadam450 on 07 July 2011 - 04:22 PM

Even with a game engine, your going to need to do some amount of coding. So you should go to android.com and get their tools and emulator and then load and run their source code so you can run it and know whats going on. Even with an engine you still will have to download that stuff and know how to compile an application to be android/iphone format.

#4831627 Help Wanted topic approval

Posted by dpadam450 on 05 July 2011 - 09:58 PM

i really like the idea of having a badge to show the user has previous completed projects, however i have two questions:

Lets be honest though, even the best programmers on here haven't really completed stuff. I have tons of uncompleted stuff, some awesome and some not. I do have cool tech demos and videos to show.

The real problem with help wanted is that people are signing up just to post in help wanted. I was just browsing HW, and every post I clicked I viewed the profile and it was started by someone who joined a few days ago and their first post was looking for help. Of the ones that list age, they are like "15,16" and use terms like "hiring" and so on. The best way to fix help wanted is to make people be a user for a certain period of time. It is so flooded with 1 time users posting about how they are 12 and how much profits they will give and so on.

It seems like all these new young guys are laming up the forum. I didn't post in help wanted till I had been on here for almost 2 years in which I hung around programming forums. The best way is to get 2 forums for help wanted, pro and amateur. I would bet the 12 year old new guys will follow this very well in filtering their stuff into the amateur thread so that I dont have to see such awful garbage anymore. There used to be somewhat decent stuff between IOTD and help wanted but it is so rare that there is anything good, and I barely check HW, so I'm sure anything cool passes by before I see it.

#4826887 Texture drawing, alpha gets somehow mapped to white

Posted by dpadam450 on 23 June 2011 - 11:27 AM

the GL_REPLACE is your problem. It "REPLACES" the texture with whatever "glColor3f/4f you have set". Which is white by default. GL_MODULATE means your texture will be multiplied with glColor.

#4823775 Regarding the theory behind shaders

Posted by dpadam450 on 15 June 2011 - 01:58 PM

It wouldnt be able to be managed. Imagine you have your terrain shader that blends all kinds of grass and dirt. Then you want to add a light map to that. Then you want to be able to normal map it. Then you want it to be run based of a height map that "pushes" the terrain up. Those are 4 different options to make up 4x3x2x1 combinations. Imagine having to write a program that takes care of all of those things.

Say you have terrain and you just want grass. Or grass and dirt. or grass, dirt and sand. There are just so many combinations. If you have a shader, you know that you only need to blend 2 or 3 or 4 textures and you can blend them exactly how you want to. Assuming you understand heightmaps, they have a scale factor applied. So bright white gets multiplied by your max terrain hight. In a shader you can just multiply, but if it were fixed function to do all that stufff I just said it would be like.

And then for every new cool feature Crysis 3, 4,5 come out with you would have to turn on/off more and more combinations of junk. Fixed function itself is a giant shader. It has to check how to render a pixel. What color (glColor) is on, is lighting enabled. So it is easier to say hey I want these 5 specific terrain features, Instead of turning of 100 of them and enabling the 5 that you want.

#4823764 Engine coders v.s Game Company Engines

Posted by dpadam450 on 15 June 2011 - 01:41 PM

Yea it was because of political threads, not how much I helped people in OpenGL (which is the thread I stick in, though it has been a lot less lately).

Unfortunately, it does not allow "grave digging". I wanted to view an old topic that I replied to for revived information, but it only gives me like my last 5 threads/posts. Can this get fixed? I have several times gone back to read someones ideas that I knew were somewhere I posted. And of course it was too generic to use the forum search.

#4823755 Engine coders v.s Game Company Engines

Posted by dpadam450 on 15 June 2011 - 01:30 PM

I did it cuz u said it didnt matter. I just wanted to see you actually post about it because I'm sticking up for the guy you rated down, because it was enough for you post about your rating going down then MAYBE it was enough for the original poster of the thread to feel mistreated. Sure it was childish, AND immature, and I stopped, but it proved a point.

#4823743 Engine coders v.s Game Company Engines

Posted by dpadam450 on 15 June 2011 - 01:15 PM

Again, I say this because this guy has only a few posts, so I'm not sure why you are saying I'm doing this, when some other people are doing the following:

Treating people like crap won't give you much in the way of good favor with anyone.

Everyone is picking on the guy who posted this.

no one is putting a heavy emphasis on the rating system other than you.

Well no, you guys are cuz your rating this guy down. If I join a game dev sight and ask about making my own engine vs using UDK, and everyone rates me down, then I might not want to contribute to that community. As I just said I had a 0 rating, my emphasis on rating is 0. BUT for new people who are young, maybe it is for them. Stop picking on people that want to learn.

Still I managed to understand enough not to go around acting like I own the place

Who is doing this?

You say you've been around for years. How many years could it possibly be? Judging from your posts I'd say you're, what, 13? 14?

http://www.gamedev.net/topic/604189-shader-problem/ Look I help people, thats all I'm here to do. I enjoy helping people because they have helped me. If your here to rate people down for asking questions RELATED to game dev, then that is dumb.

#4823732 Engine coders v.s Game Company Engines

Posted by dpadam450 on 15 June 2011 - 12:48 PM

I have for years, youve been around for a month? I have a rating of 4, that must mean I don't help anyone actually work on games. What I'm getting at is the rating system is flawed in that I got voted down because I said something about how gamedev is picking on people with the rating system, meanwhile someone said the word potatos and got rated up 4 or 5 times...........sorry but this place has gotten really immature in the lounge at least.

#4823706 Engine coders v.s Game Company Engines

Posted by dpadam450 on 15 June 2011 - 11:49 AM

That's your opinion and that's fine, but the rating system is there for people to approve or disapprove of a post - like it or not, what's the point of whining on 'losers'?

No it is to approve/disapprove of people, if what you are saying is true, a negative post wouldn't carry to a person. I've helped a lot of people, but my rating wouldn't say so. Right now this site has turned into a popularity war with this new rating system and does nothing but bum some people out when people start giving thumbs down. It is discouraging to new members that have no experience and need to ask their first game dev question, which this may have been. This guy has 17 total posts and was on game development topic.

I'll bet that all of my first questions would have 20 thumbs down because I simply started my career on here alone and not in school.

Again its discouraging. I don't like how the new comers are treated. Popularity in terms of 'cool' posts means nothing.

And you also gotta love the "you should google this/that", there is a whole resource of people here that when you don't understand, you can ask. When did it become negative to ask real people in real time vs read some old document on google?