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kseh

Member Since 25 Sep 2000
Offline Last Active Yesterday, 05:38 PM

Journal Entries

kseh's blog > RPG Project - Post 11

Posted 05 September 2014

Been steadily working on this RPG project an hour or two at a time and finally got around to making a new video. Though there's lots of stuff going on in this project, I still don't have something that can be called a "game". It's still just the PC wandering through a world where there isn't really anything that happens. Just the various features I though...


kseh's blog > RPG Project - Post 10

Posted 14 February 2014

I have been working on this project now a year and a half. I wanted to post an update back at the one year mark but I kept thinking I need to include screenshots or videos to really show off what I've done. There isn't much that has come out of the past 6 months that could be shown with just a screenshot and I never seem to have the presence of mind to ma...


kseh's blog > RPG Project - Post 9

Posted 22 August 2013

Sorry, I don't have anything "Awesome" to share. Unless you've been following my journal posts anyways in which case I have a video that I think is pretty cool. The video is basically a walk across the island from the northwest corner to the southeast. You can see the slimes lurching around and some fallen trees in places. No dinosaurs though.

http://you...


kseh's blog > RPG Project - Post 8

Posted 10 July 2013

I'm not all that sure what area of my project I should be working on next. So I thought I'd procrastinate a little and do up a journal post since it's been awhile. I wanted to have a video to go with this post but I don't have the capture software handy and when it is handy I never think of it. So here's a quick screenshot:



It doesn't look much differ...


kseh's blog > RPG Project - Post 7

Posted 02 May 2013

About a month ago I wanted to have a post that included a video (and I have one now here). But when the video capture software I used came across very choppy, I figured it was due to inefficiencies in my code. And with the controls generally feeling sluggish, I just thought it made sense to spend some time focusing on finding ways to improve my rendering....


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