This has been in the back of my mind for a project for years.
A long time back an old GM of mine came up with the idea to run gladiatorial battles between the players. We did up a random roster of characters for each player to choose from before battles began. Sometimes there were specific character parameters required to follow for a battle (level/hp/class/whatever). He would then put us into a ring whose physical features would change somewhat for each battle and you'd never know just what kind of environment you were going to be facing until the last second. Sometimes battles were one on one battles between, sometimes it was against a monster of some sort which sometimes meant it was just a straight up death sentence for the player characters. It was run through a kind of mix of loose AD&D 2nd edition rules and story telling.
It never went very far but the plan was that each player would draft up their own facilities for their gladiators that would affect their training options, medical support, and over all security of the compound.
Maybe take a look at the textual play by play of combat that's done in Dwarf Fortress for inspiration on how to resolve and communicate battles. I think being able to look at the blow by blow account of a match would give players the ability to size up opponents. And if a player is monitoring the progress of a battle as it's occurring, there should be plenty of room to provide input to the gladiator.
ksehMember Since 25 Sep 2000
Offline Last Active Yesterday, 07:01 PM