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kseh

Member Since 25 Sep 2000
Online Last Active Today, 03:13 PM

Topics I've Started

Stupid games you made up as kids.

14 February 2013 - 05:57 PM

I heard a DJ ask her listeners this question last night and I thought it might be interesting to ask it here.

What are some games you used to make up as kids (whether it was you or someone else)? Less along the lines of early programming projects (unless maybe it's a really good story to tell) and more along the lines of weird or stupid things kids come up with. Or at least something you figure was pretty unique.

The one that came to my mind was one we played I think around grade 2 that we simply called War. (I hope I haven't rambled on about this one before).

The idea was that you would draw a circle representing the world, divide it up equally amongst the players, name each section after a country, and take turns declaring war on each other. With everybody standing outside the circle, the kid whose turn it was to attack would say, "I declare war on..." [whatever country he'd choose to attack], and he'd would drop a stick on that section of the circle and take off running as fast as he could. I think if the stick didn't land in the country being attacked, the turn would end. But assuming the stick landed in the right section, the defender would pick up the stick and as soon as he had it, yell "stop," at which point the attacker had to freeze where he was. The defender would then throw it at the attacker and if he got hit then his attack failed. But if the defender missed the attacker got to redraw his borders taking a portion of the defender's land.

If we had any sense we probably should've used a ball of some sort instead.


Happy New Baktun

22 December 2012 - 03:34 AM

Looks like the world wasn't destroyed. Good thing too. It's where I keep all my stuff.

 

I resolve to get a game completed this baktun and maybe loose 10 pounds. I look forward to starting a family with my wife knowing that flesh eating zombies will not be roaming the streets due to an otherwise obscure date on the calendar that I typically use.

 

Though I don't really understand what a baktun is, I regret not celebrating this moment more as something that occurs every 394 years sounds pretty cool. It would've been a good excuse to drink beer and have some fun. Maybe next time.


Recent Journal Entries

09 November 2012 - 01:10 PM

I haven't noticed any mention of it so I thought I'd post. For awhile now, I've noticed that Alex.SilR's Journal entries come up repeatedly in the Recent Journal Entries section even though other journal entries are added between his posts. Was there a query somewhere that wasn't expecting apostrophe or something?

Image stretching issue

31 May 2012 - 01:03 PM

At the risk of sounding completely out of touch with things, I'm working on windowed game (not full screen) using DirectX7 and C++.

One thing that I had left for quite some time is this issue I have where the graphics that I'm using appear too small on higher resolution screens. So I did some work to allow the window to be sized and to stretch the image to whatever size the user wants and everything worked out fine except for the buttons I have as part of the UI.

Currently, the button is placed onto the main surface I'm working on and then that surface is stretched to the window size. The button stretches with the image but I don't know how to update the co-ordinates I have in the background to recognize if the mouse is on the button and clicking it.

Any suggestions on how to approach this?

Platform game design problem.

16 January 2012 - 01:04 PM

I'm working on a platform style game where the main characters is a lizard like creature in a randomly generated cave that can eat ground tiles and then spit them back out to shape the terrain and aid in getting to where you want to go. You can hold up to 3 tile blocks and you get heavier with each block you hold, decreasing your ability to jump.

My problem is that I have come accross a situation where it's possible to get stuck when you're holding 3 blocks and have fallen into a hole that's 1 tile wide and taller than you can jump out. One obvious solution would be to be able to manipulate the tiles above or below you but, if possible, I would like to keep it so that you can only affect the tiles to the left or right otherwise I think it'd be much too easy to get anywhere you want to go. I'm wondering if anyone can offer any other suggestions on how I might be deal with this?

Thanks.

Lab 13 project page.

Only able to jump 1 tile high, can't eat surrounding blocks, and no room to spit out stored blocks.
Attached File  Stuck.JPG   24.15KB   28 downloads

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