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sefiroths

Member Since 01 Dec 2005
Offline Last Active Aug 02 2013 09:50 AM
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Topics I've Started

Network game: how to handle turn game (like ruzzle management)

02 August 2013 - 02:44 AM

i'm wondering how to handle matches like do ruzzle in ios:
one player can play the game and the other can play it too, while all two player haven't finished, i can't go to the second...
GKTurnBasedMatch can't be because only one player at a time can make his move...

Real-Time Matches? but if a player accept to play, then disconnects...?

 

should i have a separate server that stores the game, or i can use some other apple api?

thanks


MCTS book, tutorial, university material

05 September 2012 - 01:25 PM

hi, i've searched over the net some site, book, everything that can explain MCTS and a basic implementation examples.
i have found many thesis and pdf that explain the basic of the method with pseudocode.
exists some tutorial, book, that explain tic-tac-toe first in theory then in practise, so...some very basic to understand well the method...
thanks

can i use minmax for player that has more moves contemporary connected?

15 August 2012 - 02:14 AM

Hi, i'm wondering if i can use minmax for this problem or i should try another way:
a player has 4 pawns that can move accordingly with a roll of 4 dice.
a pawn can move a square spending one die, 2 square spending 2 dice and so on.
a dce used for a pawn will be not used by another pawn.
this lead not to a list of moves, but a tree of moves...

i can make a search on the tree to find all possible game status makeing a list to parse on minmax...
or will be more convenient another approach?

thanks

tool to draw graph and outputs Adjacency list

18 May 2012 - 04:39 AM

I'm wondering if do exists a tool that has a GUI used to draw graphs, then can put in output an adiacency list, or something similar.
thanks

AI for deduction games: inkognito

24 February 2012 - 03:27 AM

hi, i think this is a problem solved, but not found the right keyword to serach in internet for it.
this is the rules: http://www.gamecabinet.com/rules/Inkognito.html
i report what is interesting for me to implement (something similar to cluedo or mastermind)
a player has 1 identity and 1 aspect. there are 4 identitys and 4 aspects cards.
When a player lands on the pawn of another player, the player whose turn it is can request to see cards. The player may ask one of the following:
Ask for identity cards.

The respondent must show 2 identity and 1 aspect card. One of these must be true.
Ask for aspect cards. The respondent must show 2 aspect and 1 identity card. One of these must be true. When the player is in the same square as the ambassador he may ask any player for either 2 identity or 2 aspect cards, one of which must be true how can i guess the true identity and aspect of a player? thanks

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