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Member Since 04 Dec 2005
Offline Last Active Aug 26 2014 11:30 AM

Posts I've Made

In Topic: Storytelling with environment design // need input

24 August 2013 - 06:00 AM

There was a problem with the database and it is fixed now. Might have missed a few entries :)

In Topic: Need opinions on two games to compare Diablo 1-2 vs. Sacred

15 April 2013 - 08:06 PM



it is indeed more interesting. So do you think it is feasible to compare two games that use procedural content generation, one generating levels and the other generating items?

In Topic: Need opinions on two games to compare Diablo 1-2 vs. Sacred

14 April 2013 - 04:42 PM

Thanks Paradigm Shifter, 


You are right on Nethack, but we are worried that not many people would have an idea of it so our survey results would have much less data. But yes, Nethack is on the list, and thank you for bringing that up!

In Topic: 3D Action-RPG Combat

22 November 2011 - 09:09 AM

As mentioned earlier, Mount & Blade uses this mechanic very successfully, however, it also has a plan-b for people who do not want to get that involved in combat control. If you just click, instead of dragging your mouse, the avatar still attacks, in a random direction. For an earlier example, check out Die by the Sword.

To do it, you would get the position of the mouse when the button is pressed, get the next points in screen space when the button released, get distance and direction from the data and execute attack.

For spells, you might end up losing the direction you are casting the spell after completing the gesture. A simple solution would be to draw the gesture to get the spell ready and click to release the spell.

In Topic: Will this new rpg work?

24 October 2011 - 11:59 AM

One of the joys of RPGs are watching your character develop, both to defeat the game mechanics (stats, attributes, skills etc.) and in narrative (save a loved one, achieve something in the game world etc.).Progress does not need to bring positive results (hero loses a limb, his uncle and aunt gets killed etc.), I do not see the narrative reason behind your aim to weaken a character engaging enough. I think you have something good going on, but you should focus on how to make the balance between forward and backwards progress between narrative and mechanical elements in your game.

I suggest you start reading Joseph Campell's The Hero with a Thousand Faces, it will give you an idea of how a character develops through a storyline.

Hope that helps in some way.

I don't think books will help me but thanks anyway.

See the thing is I already got the story in mind but how to write it and explain it is the difficult part.

I think that's where books can help you :) Stories have been told for thousands of years, there's some great accumulated material on how a story can be delivered to the audience - you should use it.
Also you got some good tips about writing on another thread, looking forward to your full story when you have the time - good luck and keep us posted.