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Andrew Kabakwu

Member Since 08 Dec 2005
Offline Last Active Yesterday, 08:51 AM

Posts I've Made

In Topic: Knowing my REAL OpenGL version - RESOLVED

03 October 2014 - 10:53 AM

Check if wglCreateContextAttribsARB is Null before using it.

And

 

 

if (CompHRC && wglMakeCurrent(mhDC, CompHRC))
        mhRC = CompHRC;

Should be an if- else block

if (CompHRC && wglMakeCurrent(mhDC, CompHRC))
{
		mhRC = CompHRC;
}
else
{
 //Make current failed, so quit
}

In Topic: I want to be a graphics programmer. Am I on the right path?

15 September 2014 - 04:57 AM


Yes on that count as well. There are a lot of SIGGRAPH proceedings worth reading, as well as tons of hardware and platform documentation released by NV and AMD.

Do you have any download links to the SIGGRAPH proceedings?


In Topic: Modern Point and Click engines

13 September 2014 - 03:01 PM

There is also Visionaire studio


In Topic: Introducing Myself

09 July 2014 - 04:15 AM

Welcome.

Do what makes you happy, Game development is a journey, enjoy it smile.png


In Topic: Article - Generic Game Loops (gameprogblog)

08 January 2013 - 05:32 AM

Nice article.

You have a table of content but its not reflected in the body of the article..

The sections are not there. Add the sections heading to the relevant part to the body. Will make it easier to find and know what each section covers without having to start at the top and read through.


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