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Andrew Kabakwu

Member Since 08 Dec 2005
Offline Last Active Today, 05:47 AM

Topics I've Started

Game Jam List

24 November 2012 - 10:09 AM

I want to start participating in game jams but can not find a definitive list of game jams to join. My google search just brings up a few.

I thought it would be a good idea if we had a list of active game jams and when they take place.

Could anyone with information about game jams post a link to them here.

Thanks in advance.

Global Game Jam
Dream Build Play
Nordic Game Jam
Cambridge Fruendship Club
48 Hour Game Making Challenge

Word Games Question

18 August 2011 - 02:06 AM

I was wondering if word games could be made without having to load a words dictionary to check created words against.

Is it possible?

If not, what are the options for getting a word dictionary into a loadable file?


Component Initialisation question

12 August 2011 - 04:36 AM

Am working on an Entity component system similar to the outboard system described here and other places.

I have subsystems like Renderer, Physisc, AI etc that hook into events that trigger in the scene.

One such event is EntityAddedEvent which triggers when a new entity is created.

The subsystems get this event and create their own type of component (Renderer -> RenderComponent, Physics -> PhysicsComonent) for the entity.

I'd like to be able to pass initialisation data to the subsystems for use in setting up there component eg. Mesh data, initial positiion etc

At the moment, I have created an EntityParameter object which gets passed to each subsystem.
The EntityParameter object hold a table of values per each component type it wants created eg.
table ["Renderer"] = <Mesh, "Cube.obj">
table ["Physics"] = <Scale, "1.0, 2.0, 3.0">
table ["Physics"] = <Rotation, "45.0, 0.0, 0.0">

So each subsystem can then issues commands like - EntityParameter->GetValue ("Renderer", "Mesh") and uses that data to initialise its component.

Is this a good approach?

How do you guys handle this issues of passing data to subsystem for use during their component creation and initialisation?


Editor Asset Browser

21 April 2011 - 07:04 AM

I've been working on my level editor for a long time now. To make it more user friendly, I want to replace the Windows Open File browser, which just shows filenames with no indication of what the model looks like,
with a dialog box showing "rendered Thumbnails" of all the assets that are available.

This is where I get problems.

How do tool like UDK ensure that the model rendered in the Content browser is in the right orientation when rendered to make the thumbnail images?

Posted Image

OR Are these images supplied with the models when imported into UDK or other editors? i.e attached as meta data?
OR Do the models have to conform with with a certain Default orientation when exported from the modelling package to ensure that they would show up in the content browser correctly?

How would one implement a system to render imported models so that the images make sense and users can tell what the model looks like clearly?

How to use the new site

06 March 2011 - 07:15 AM

Could someone please explain how I can view my list of favorite Journals? or even track or watch a journal?

On the old Game dev site, you could see a list of all the journals you were watching/following. I use to use this to watch specific journals which had information I found interesting and important.

Now on the new site, I can't find away to view them after adding the journal to my favourite.
Am using Firefox.