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Member Since 14 Dec 2005
Offline Last Active Yesterday, 06:51 PM

Posts I've Made

In Topic: Rotoscope animation for video game

Yesterday, 12:43 PM

Thank you that was an awesome amount of information. Your project looks so fun and well done.

In Topic: Rotoscope animation for video game

20 October 2016 - 05:59 PM

can you tell me more about the live video captured. what kind of lens and Is the camera recording at a 45 degree angle from the target subject. also does your software allow you to resize the video so you can match the video size to what you want the target animation size to be. I am interested in the rotoscope and traditional animation combination. I just dont know enough details to properly set up a video to play around with it. also for small movements it seems a bit straight forward but how do you go from a walking video to the animation walking in place. do you just reposition the frames on top of each other so it looks like she/he is walking in place..

In Topic: Artworks for the fantasy video game

17 October 2016 - 08:14 PM

I would like to see the first one the size it will be in game. The details look good as it is now but its still a bit big for a rpg game character. So i am curious what will be lost when actual size is implemented.

In Topic: Games With Simple Visually Appealing 2D Worlds

13 October 2016 - 09:10 PM

I like what they did with the overworld of super mario 3D world for wii u myself. You can run around freely but you can still join levels. The colors they use are very soothing to the eyes.

In Topic: Games With Simple Visually Appealing 2D Worlds

01 October 2016 - 10:12 AM

The top image was pixel art but the bottom zenonia picture I think is hand painted tiles. If you look at the trees and the ground tiles there is no pixelation at all and too many blended colors are used to be pixel art. There is some good looking pixel art out there so its getting harder and harder to tell these days.